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Get Started Free →rshankras/variable-rewards
Generates a variable reward system with randomized rewards, daily bonuses, mystery box mechanics, and ethical engagement caps.
Passed 13 of 25 test cases with the skill, and 12 of 25 without it.
and 1 more in the full report
2 fixed11 passed either way11 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 2 test cases the skill fixed. Same model, same prompt, with and without the skill.
We want to schedule daily local push notifications like 'Your free spin is ready!' to bring users back every 24 hours. Should we trigger these automatically as soon as the user grants initial system notification permissions during onboarding?
| Checked | Without skill | With skill |
|---|---|---|
| Cite App Store Guideline 4.5.4 requiring explicit in-app opt-in consent for promotional notifications. | Missed | Passed |
| Specify that an in-app opt-out toggle must be provided for promotional push notifications. | Missed | Passed |
The instructions your model reads when the skill loads.
Generate a variable reward system — randomized rewards (daily spins, mystery boxes, bonus points) that leverage variable-ratio reinforcement to increase engagement. Implements ethical engagement patterns with daily/weekly caps, transparent probability disclosure, and no pay-to-play mechanics.
Use this skill when the user:
Search for existing reward or points systems:
Glob: **/*Reward*.swift, **/*Points*.swift, **/*DailySpin*.swift, **/*MysteryBox*.swift
Grep: "reward" or "dailySpin" or "mysteryBox" or "rewardPool" or "lootBox"
If existing reward system found:
Determine if generating for iOS or macOS or both (cross-platform). The templates use SwiftUI and are cross-platform by default.
Ask user via AskUserQuestion:
test cases passed, vs 12 / 25 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.