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Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and step-by-step development procedures using Unity 6+ and modern AI tools.
Passed 16 of 23 test cases with the skill, and 13 of 23 without it.
and 3 more in the full report
4 fixed12 passed either way6 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 4 test cases the skill fixed. Same model, same prompt, with and without the skill.
Define the performance budget guidelines for targeting 60 FPS on home console hardware regarding draw calls and total build size limits.
| Checked | Without skill | With skill |
|---|---|---|
| Limits console draw calls to under 300 per frame. | Missed | Passed |
| Limits console build size budget to under 4GB. | Missed | Passed |
The instructions your model reads when the skill loads.
This skill transforms a raw game concept into a fully structured Unity development plan with AI-generated assets, scenes, music, scripts, and deployment-ready builds. It guides the agent through a 5-phase pipeline — from extracting core game dimensions to producing ready-to-use AI prompts for every asset category — using the latest Unity 6+ features and AI tooling ecosystem. Unlike generic Unity reference skills, this skill is workflow-driven: the user provides an idea, and the agent delivers a complete, actionable game development roadmap.
Execute these phases in order. Each phase produces concrete deliverables before advancing.
PHASE 1: IDEATION ──▶ PHASE 2: BLUEPRINT ──▶ PHASE 3: GENERATION ──▶ PHASE 4: ASSEMBLY ──▶ PHASE 5: DEPLOYMENT
Game Brief GDD + Scenes AI Prompts + Assets Project Setup Build + Store
Genre Analysis Architecture Scripts + Audio Core Systems QA + Submit
Scope Assessment Scene Blueprints Voice + UI Polish + Juice Analytics
Extract and clarify these dimensions from the user's game idea. Ask only for what is ambiguous — infer the rest from context.
| Dimension | What to Extract | If Unclear |
|---|---|---|
| Genre | Primary + secondary genre blend | Suggest 3 genre combinations |
| Platform | Mobile, PC, Console, WebGL, VR/AR | Recommend based on scope |
| Perspective | 2D, 2.5D, 3D, Top-down, Side-scroll, FPS, TPS | Infer from genre |
| Art Style | Realistic, Stylized, Pixel, Low-poly, Anime, Painterly | Suggest 3 options |
| Core Loop | The 30-second repeating gameplay action | Identify from description |
test cases passed, vs 13 / 23 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.