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Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Passed 21 of 22 test cases with the skill, and 20 of 22 without it.
1 fixed20 passed either way1 still failing0 broke
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A test case the skill fixed. Same model, same prompt, with and without the skill.
We are building a simulation game and need to calculate line-of-sight for thousands of agents every frame. Can you provide a structural outline and a concrete code example for setting up a parallel job that takes advantage of the Burst compiler? Make sure to include actionable steps on how to verify the performance gains.
| Checked | Without skill | With skill |
|---|---|---|
| The response mentions 'CollisionWorld'. | Missed | Passed |
The instructions your model reads when the skill loads.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
resources/implementation-playbook.md.resources/implementation-playbook.md for detailed patterns and examples.test cases passed, vs 20 / 22 without
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