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Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Passed 16 of 22 test cases with the skill, and 15 of 22 without it.
2 fixed14 passed either way5 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 2 test cases the skill fixed. Same model, same prompt, with and without the skill.
I am creating an unmanaged system in Unity ECS using modern DOTS patterns. Should I inherit from the class SystemBase or implement the unmanaged struct ISystem?
| Checked | Without skill | With skill |
|---|---|---|
| The response recommends implementing the unmanaged struct ISystem for memory efficiency. | Passed | Passed |
| The response specifies using SystemState inside OnUpdate to access system parameters. | Missed | Passed |
The instructions your model reads when the skill loads.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
resources/implementation-playbook.md.resources/implementation-playbook.md for detailed patterns and examples.test cases passed, vs 15 / 22 without
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