Install any skill in seconds. Free to start, no credit card required.
Get Started Free →stevesolun/prototype
Build a throwaway prototype to answer a design question.
Passed 22 of 23 test cases with the skill, and 18 of 23 without it.
and 3 more in the full report
5 fixed17 passed either way0 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 5 test cases the skill fixed. Same model, same prompt, with and without the skill.
We finished running a prototype for `TokenBucketRateLimiter`. What three specific information items must we include when reporting our findings to the team?
| Checked | Without skill | With skill |
|---|---|---|
| The response specifies reporting the answer or outcome. | Passed | Passed |
| The response specifies reporting how to exercise the prototype. | Missed | Passed |
| The response specifies reporting the prototype limitations. | Passed | Passed |
The instructions your model reads when the skill loads.
A prototype is disposable code that answers a specific design question. Let the question, repository, and cheapest credible feedback loop determine its shape.
Infer the branch from the request and surrounding code:
If both are involved, prototype the riskiest uncertainty first. State a material assumption instead of blocking when the choice can be reversed cheaply.
Report the answer, how to exercise the prototype, and its limitations. Do not promote, commit, branch, publish, or preserve the artifact unless the user asks. When preservation is useful, record the question and conclusion alongside it.
test cases passed, vs 18 / 23 without
Published skills whose descriptions closely match this one, with their headline benchmark lift.
More skills from the same source and nearby in the registry, with their headline benchmark lift.