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Get Started Free →Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.
.claude/skills/video-production-buddy-pose-library-design/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | -40% | 0% |
| case-02 | ✗→✓ | ▲ Improved | -37% | 0% |
| case-03 | ✗→✓ | ▲ Improved | -11% | 0% |
| case-12 | ✗→✓ | ▲ Improved | -18% | 0% |
| case-08 | ✗→✓ | ▲ Improved | -54% | 0% |
Use this skill when producing pose_library artifacts.
Use timed pose sequences:
textanticipation -> action -> hold -> settle
Do not continuously animate every part. Holds make the acting readable.
json{ "pose": "surprised", "parts": { "head": { "rotation": -6, "y": -4 }, "pupil_left": { "x": 4, "y": -6 }, "mouth": "small_o" }, "hold_frames": 18, "transition": "back.out" }
https://gsap.com/docs/v3/GSAP/Timeline/
https://www.remotion.dev/docs/interpolate
https://www.remotion.dev/docs/spring
Other measured skills in the registry, with their headline benchmark lift.