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Get Started Free →video-production-buddy/pose-library-design
Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.
Passed 22 of 23 test cases with the skill, and 11 of 23 without it.
and 12 more in the full report
11 fixed11 passed either way1 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 11 test cases the skill fixed. Same model, same prompt, with and without the skill.
Create a JSON pose object for a 'determined' pose modifying head rotation and mouth to frown.
| Checked | Without skill | With skill |
|---|---|---|
| The 'parts' object directly contains key-value mappings for affected components such as head or mouth. | Missed | Passed |
The instructions your model reads when the skill loads.
Use this skill when producing pose_library artifacts.
Use timed pose sequences:
anticipation -> action -> hold -> settle
Do not continuously animate every part. Holds make the acting readable.
{
"pose": "surprised",
"parts": {
"head": { "rotation": -6, "y": -4 },
"pupil_left": { "x": 4, "y": -6 },
"mouth": "small_o"
},
"hold_frames": 18,
"transition": "back.out"
}
test cases passed, vs 11 / 23 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.