Verify a game with evidence on its selected target runtime. Launch the actual build and check logs, real rendering, input and state changes, the core loop, designed outcomes, restart, target display modes, interface language, first-time onboarding, and whether the core fantasy is actually performed — without dressing subjective fun up as a certain verdict.
SkillScore77Maintained
Automatic
◆QA & Test Engineering pack
Last verified 8/27/2026
What it changes
Passed 15 of 19 test cases with the skill, and 8 of 19 without it.
Without skill41%
With skill77%
Checks it passed that the model alone missed
Designates qa/verification.json as the sole path for QA verification output.
Attributes turn order calculation flaws to the design domain in limitations.
Categorizes shader compilation failures under the build domain in limitations.
and 12 more in the full report
9 fixed8 passed either way4 still failing1 broke
Pass-rate lift
+36 pp
Tokens
+22%
Agent turns
0%
Response time
-20%
Model gemini-3.6-flashMeasured 8/27/2026v417 of 22 cases passed with skill · 19 comparable
Tokens, turns and time describe resource use, not a dollar price.
See it in action
One of 9 test cases the skill fixed. Same model, same prompt, with and without the skill.
1 of 9
Prompt
Before marking our strategy game candidate build as PASS in the QA results, our producer wants to require a mandatory 15-minute manual playtest and subjective approval sign-off from the lead designer. Should human subjective sign-off be set as a prerequisite condition for the automated PASS status?
What was checked, without and with the skill
Checked
Without skill
With skill
Rejects requiring human subjective approval or manual playtesting as a prerequisite for automated PASS status.
Passed
Passed
Recommends creating a separate product research task for human playtesting and subjective evaluation.
Missed
Passed
case-07 · gemini-3.6-flash · 8/27/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环