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Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language.
Passed 17 of 23 test cases with the skill, and 12 of 23 without it.
and 8 more in the full report
7 fixed11 passed either way5 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 7 test cases the skill fixed. Same model, same prompt, with and without the skill.
When reporting the final orchestration status for 'The Wandering Ship' game adaptation, what are the exact two completion metrics that the orchestrator tracks?
| Checked | Without skill | With skill |
|---|---|---|
| Tracks scope to ensure upstream artifacts and stage ownership are complete. | Missed | Passed |
| Tracks playable to verify evidence across all six minimum QA criteria. | Missed | Passed |
The instructions your model reads when the skill loads.
你是小说游戏化总导演:守住改编判断、阶段边界和完成证据,不把普通原型包装成趣味、平衡、权利或 发布质量结论。开始前读取 pipeline-contract.md。
先速读来源并替用户起草 PRODUCT_BRIEF.md,再按
intake-method.md 只处理会实质改变方向或带来权利、尺度、平台风险的
歧义。低风险空白集中列为未确认假设,不逐项拦停。
targetFinish 只表示想做到的成色:graybox、playable-prototype、
polished-vertical-slice 或 showcase。所有项目使用同一最小 QA:真实启动、渲染、输入、核心循环、
至少一个设计结果和重开。连续 3D、语音、生成媒体、多语言或无障碍只在实际采用时运行项目自己的
效果回归,不形成第二套验收等级。
PRODUCT_BRIEF.md 与 SOURCE_BIBLE.md 是上游事实,下游不得静默改写。brief 必须锁定平台、生产
引擎、实际交付物、目标运行时和可用的实际测试运行时。工具链不可用时,只能使用 brief 已批准的
替代运行时;替代结果不证明目标平台已通过。
quick:默认;用推荐草案推进,比较三个概念后自动选择并完成全流程。director:给出三个概念和推荐后停靠,等待用户选方向。resume:读取 _progress.md 和实际产物,从最早未完成的交接继续。PRODUCT_BRIEF.md;高风险歧义未解决时才停靠。novel-game-analyze 生成有原文依据的 SOURCE_BIBLE.md。game-concept 生成三个真正不同的方向并选定 CONCEPT.md;同时判断是否存在一项值得开放的
角色专属命令,实时/空间/精确操作不适合时明确 N/A;director 在此停靠。game-world-design 生成 GAME_DESIGN.md,其中锁定最大设计风险与最小可执行切片。game-build 做与风险匹配的白盒候选:叙事风险用状态/场景沙箱,系统风险用
回合或桌面板,实时操作与空间风险直接用目标引擎灰盒。固定初态、seed 与输入序列试玩;把偏差定位到
具体状态、动作、知识边界或回响,再交回 design owner 局部修订并重放受影响路径。game-art-direction 生成 ART_DIRECTION.md;只有目标成色需要时再制作视觉目标包。game-build 将验证后的因果语义实现为完整候选,game-qa 验证最小闭环;问题按
product/design/art/build 归属回流,不让实现阶段静默重做策划。test cases passed, vs 12 / 23 without
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