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Build concept levels from purpose through concepts to ideas, with escape and fractionation at each level.
Passed 23 of 23 test cases with the skill, and 11 of 23 without it.
and 13 more in the full report
12 fixed11 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 12 test cases the skill fixed. Same model, same prompt, with and without the skill.
We are trying to solve urban food waste. Please build out a structured ideation tree starting from our core purpose down to broad approaches, tactical directions, and concrete proposals. Make sure to explicitly identify and challenge the dominant assumptions in this space to find fresh angles, and break apart the main ideas into smaller components so we can reassemble them into novel solutions.
| Checked | Without skill | With skill |
|---|---|---|
| Include at least 3 distinct recombinations of fractionated components in the output. | Missed | Passed |
| Structure the hierarchy across Purpose, Concept, Direction, and Idea levels. | Passed | Passed |
| Identify at least 2 explicit escape directions from dominant thinking patterns. | Passed | Passed |
The instructions your model reads when the skill loads.
Build multi-level concept structures from purpose through broad concepts to specific ideas.
Use concept-fan-expansion SOP to build the initial hierarchy:
Apply escape-technique SOP at each level to identify and break free from dominant thinking patterns that limit the hierarchy.
Use fractionation SOP to split broad concepts into finer units, enabling recombination into novel structures.
| Metric | Floor |
|---|---|
| Concept levels | ≥3 |
| Ideas per level | ≥2 |
| Escape directions identified | ≥2 |
| Fractionation recombinations | ≥3 |
| SOP | Role |
|---|---|
| concept-fan-expansion | Stage 1 — build concept hierarchy |
| escape-technique | Stage 2 — escape dominant patterns per level |
| fractionation | Stage 3 — split and recombine concepts |
test cases passed, vs 11 / 23 without
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