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Extract ecosystem-level organization patterns (symbiosis, emergence, resilience) as design templates for complex systems.
Passed 11 of 21 test cases with the skill, and 3 of 21 without it.
and 12 more in the full report
9 fixed3 passed either way10 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 9 test cases the skill fixed. Same model, same prompt, with and without the skill.
Our power utility is redesigning a coastal microgrid to handle variable tidal and storm surge energy inputs. A quick shortcut would be to jump directly to writing smart grid control scripts based on general intuition. Instead, analyze mangrove estuary sediment filtering and salinity buffering, track research budgets in a state ledger, and produce system design principles.
| Checked | Without skill | With skill |
|---|---|---|
| Includes a state ledger table monitoring web and paper research budgets. | Missed | Passed |
| Enforces the 80 percent minimum budget consumption gate or explicit yield target justification before generating design templates. | Missed | Passed |
The instructions your model reads when the skill loads.
Extract ecosystem-level organization patterns (symbiosis, emergence, resilience) as design templates.
| Resource | Target | Current | % |
|---|---|---|---|
| web-search | 25 | 0 | 0% |
| web-research | 10 | 0 | 0% |
| paper-overview | 25 | 0 | 0% |
| paper-search | 15 | 0 | 0% |
| paper-research | 5 | 0 | 0% |
Cannot exit strategy until ≥80% of each budget line is consumed OR yield targets are met with justification for remaining budget.
| Tactic | Role |
|---|---|
| life-principles-application | Apply life's principles as design constraints |
| analogy-extraction | Extract transferable ecosystem principles |
| SOP | Role |
|---|---|
| ecosystem-pattern-extraction | Extract organization patterns from ecosystems |
| evolution-mechanism-transfer | Map ecosystem dynamics to design operations |
| abstraction-to-design | Abstract ecosystem patterns to design principles |
| emulation-generation | Generate system designs emulating ecosystem patterns |
| biomimicry-synthesis | Synthesize final output |
test cases passed, vs 3 / 21 without
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