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Use evolution mechanisms (selection, mutation, radiation) as design operators for generating and refining solution populations.
Passed 20 of 20 test cases with the skill, and 8 of 20 without it.
and 10 more in the full report
13 fixed9 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 11 test cases the skill fixed. Same model, same prompt, with and without the skill.
In structuring an evolutionary design workflow combining tactics and procedures, what type of component must always form the final terminal step (leaf)?
| Checked | Without skill | With skill |
|---|---|---|
| Requires that the final leaf node in the execution tree must be an SOP | Missed | Passed |
The instructions your model reads when the skill loads.
Use evolution mechanisms (selection, mutation, radiation) as design operators.
| Resource | Target | Current | % |
|---|---|---|---|
| web-search | 20 | 0 | 0% |
| web-research | 8 | 0 | 0% |
| paper-overview | 20 | 0 | 0% |
| paper-search | 12 | 0 | 0% |
| paper-research | 5 | 0 | 0% |
Cannot exit strategy until ≥80% of each budget line is consumed OR yield targets are met with justification for remaining budget.
| Tactic | Role |
|---|---|
| life-principles-application | Apply evolutionary principles as design constraints |
| analogy-extraction | Extract transferable evolution mechanisms |
| SOP | Role |
|---|---|
| evolution-mechanism-transfer | Map evolution mechanisms to design operations |
| abstraction-to-design | Abstract evolutionary principles to design operators |
| emulation-generation | Generate solutions using evolutionary operators |
| biomimicry-synthesis | Synthesize final output |
test cases passed, vs 8 / 20 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.