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Unity UI Toolkit skill for runtime UI development, USS styling, UXML templates, and custom visual elements.
Passed 22 of 24 test cases with the skill, and 21 of 24 without it.
2 fixed20 passed either way1 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 2 test cases the skill fixed. Same model, same prompt, with and without the skill.
I need to set up a basic status interface in Unity using UI Toolkit. Please provide a UXML layout structure containing a container with a progress bar, text label, and action button, plus the C# MonoBehaviour code that hooks into the UIDocument to grab those elements by name and handle the click event.
| Checked | Without skill | With skill |
|---|---|---|
| The UXML layout uses class attributes instead of inline style attributes for element styling. | Missed | Passed |
| The C# script queries elements using rootVisualElement.Q with element name parameters. | Passed | Passed |
| The C# script subscribes to the button click event using the clicked event handler. | Passed | Passed |
The instructions your model reads when the skill loads.
UI Toolkit development for Unity runtime and editor interfaces.
This skill provides capabilities for building user interfaces using Unity's UI Toolkit, including UXML templates, USS styling, and custom visual elements.
test cases passed, vs 21 / 24 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.