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Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination.
Passed 17 of 22 test cases with the skill, and 11 of 22 without it.
and 4 more in the full report
7 fixed10 passed either way4 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 7 test cases the skill fixed. Same model, same prompt, with and without the skill.
I need to load standard portfolio render light setups. Which reference document path should be loaded for cinematic light rigs?
| Checked | Without skill | With skill |
|---|---|---|
| The reference file path identified is references/cinematic-light-rigs.md. | Missed | Passed |
The instructions your model reads when the skill loads.
Mood-driven illumination. Guide player attention. Support art direction.
Art Direction → Key Light → Fill/Rim → Accent → Environment
→ Volumetrics → Color Grade Prep → Validation Renders
| Light | Purpose | Typical Setup |
|---|---|---|
| Key | Primary illumination | 45° above, 30° side |
| Fill | Shadow softening | Opposite key, 1/2–1/4 intensity |
| Rim | Subject separation | Behind subject, bright edge |
Naming: LGT_Key_Main, LGT_Fill_Soft, LGT_Rim_Back
| Type | Use Case |
|---|---|
| Sun | Outdoor directional |
| Area | Soft studio, windows |
| Spot | Flashlights, stage, horror |
| Point | Bulbs, emissive fill |
test cases passed, vs 11 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.