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Get Started Free →Apply the Technology Acceptance Model (Davis, 1989) and Unified Theory of Acceptance and Use of Technology (Venkatesh et al., 2003) to predict technology adoption. Use this skill when the user needs to evaluate user acceptance of a new system, diagnose adoption barriers, design interventions to improve technology uptake, or when they ask 'why aren't users adopting this', 'what drives technology acceptance', or 'how do we increase adoption rates'.
.claude/skills/asgard-ai-platform-grad-tam-utaut/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-11 | ✗→✓ | ▲ Improved | 31% | 0% |
| case-17 | ✗→✓ | ▲ Improved | 11% | 0% |
| case-04 | ✓→✓ | = Same ✓ | 26% | 0% |
| case-05 | ✓→✓ | = Same ✓ | 36% | 0% |
| case-07 | ✓→✓ | = Same ✓ | 21% | 0% |
TAM posits that Perceived Usefulness (PU) and Perceived Ease of Use (PEOU) determine behavioral intention to use technology. UTAUT synthesizes eight prior models into four core constructs — Performance Expectancy, Effort Expectancy, Social Influence, and Facilitating Conditions — moderated by age, gender, experience, and voluntariness.
IRON LAW: Technology adoption is driven by PERCEIVED value, not actual
capability. A superior system with poor perceived usefulness will be
rejected; an inferior system perceived as useful will be adopted.Key assumptions:
Specify the system under evaluation, target users, and usage context. Identify whether adoption is voluntary or mandatory.
TAM constructs:
UTAUT constructs: | Construct | Definition | TAM Equivalent | |-----------|-----------|----------------| | Performance Expectancy | Degree system helps job performance | PU | | Effort Expectancy | Ease of using the system | PEOU | | Social Influence | Important others think I should use it | Subjective Norm | | Facilitating Conditions | Infrastructure supports use | (external) |
Map moderating variables: age, gender, experience, voluntariness. Identify specific barriers per construct (e.g., poor training → low Effort Expectancy).
Target the weakest construct(s) with specific interventions: training (Effort), demonstrations of value (Performance), champion programs (Social), IT support (Facilitating).
markdown## TAM/UTAUT Analysis: [Technology/Context] ### Construct Assessment | Construct | Score (1-7) | Key Drivers | Key Barriers | |-----------|-------------|-------------|--------------| | Performance Expectancy | | | | | Effort Expectancy | | | | | Social Influence | | | | | Facilitating Conditions | | | | ### Moderator Effects - Age: ... - Experience: ... - Voluntariness: ... ### Intervention Recommendations 1. [Target construct]: [specific action] 2. ...
| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-03 | fail→fail | 31,646 | 16,419 | -48% | 1 | 1 | 0% | 4,874 | 3,427 | -30% | 0 | 0 | — |
case-01 | fail→fail | 20,985 | 18,590 | -11% | 1 | 1 | 0% | 3,260 | 3,372 | +3% | 0 | 0 | — |
case-02 | fail→fail | 25,108 | 18,563 | -26% | 1 | 1 | 0% | 3,935 | 3,850 | -2% | 0 | 0 | — |
case-04 | pass→pass | 16,828 | 15,075 | -10% | 1 | 1 | 0% | 2,580 | 3,252 | +26% | 0 | 0 | — |
case-05 | pass→pass | 18,887 | 18,860 | -0% | 1 | 1 | 0% | 3,028 | 4,132 | +36% | 0 | 0 | — |
case-06 | fail→fail | 14,309 | 16,609 | +16% | 1 | 1 | 0% | 2,144 | 3,357 | +57% | 0 | 0 | — |
case-07 | pass→pass | 18,252 | 19,762 | +8% | 1 | 1 | 0% | 2,947 | 3,561 | +21% | 0 | 0 | — |
case-08 | pass→pass | 18,468 | 15,029 | -19% | 1 | 1 | 0% | 2,886 | 3,232 | +12% | 0 | 0 | — |
case-09 | pass→pass | 18,343 | 16,604 | -9% | 1 | 1 | 0% | 2,632 | 3,655 | +39% | 0 | 0 | — |
case-10 | pass→pass | 7,770 | 5,754 | -26% | 1 | 1 | 0% | 1,308 | 1,876 | +43% | 0 | 0 | — |
case-11 | fail→pass | 18,189 | 17,638 | -3% | 1 | 1 | 0% | 2,799 | 3,656 | +31% | 0 | 0 | — |
case-12 | pass→pass | 4,308 | 5,070 | +18% | 1 | 1 | 0% | 717 | 1,675 | +134% | 0 | 0 | — |
case-13 | fail→fail | 12,534 | 10,545 | -16% | 1 | 1 | 0% | 1,870 | 2,619 | +40% | 0 | 0 | — |
case-14 | fail→fail | 20,142 | 21,197 | +5% | 1 | 1 | 0% | 2,842 | 3,998 | +41% | 0 | 0 | — |
case-15 | fail→fail | 13,921 | 13,445 | -3% | 1 | 1 | 0% | 1,918 | 2,906 | +52% | 0 | 0 | — |
case-16 | fail→fail | 23,231 | 11,888 | -49% | 1 | 1 | 0% | 3,331 | 2,709 | -19% | 0 | 0 | — |
case-17 | fail→pass | 17,650 | 24,151 | +37% | 1 | 1 | 0% | 2,623 | 2,916 | +11% | 0 | 0 | — |
case-18 | pass→pass | 9,712 | 9,493 | -2% | 1 | 1 | 0% | 1,531 | 2,499 | +63% | 0 | 0 | — |
case-19 | pass→pass | 16,721 | 18,696 | +12% | 1 | 1 | 0% | 2,482 | 3,535 | +42% | 0 | 0 | — |
case-20 | pass→pass | 5,129 | 4,946 | -4% | 1 | 1 | 0% | 1,034 | 1,692 | +64% | 0 | 0 | — |
case-21 | pass→pass | 7,444 | 7,408 | -0% | 1 | 1 | 0% | 1,326 | 2,081 | +57% | 0 | 0 | — |
case-22 | pass→pass | 6,219 | 8,712 | +40% | 1 | 1 | 0% | 1,092 | 2,297 | +110% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of +9 percentage points is the difference between those two pass rates over the 22 comparable cases.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.