Advises on starter architecture blueprints for small games — platformer, shooter, runner, puzzle, tower-defense, clicker, card.
SkillScore100Maintained
Automatic
◆Coding pack
Last verified 8/17/2026
What it changes
Passed 22 of 22 test cases with the skill, and 16 of 22 without it.
Without skill73%
With skill100%
Checks it passed that the model alone missed
Includes core loop definition
Includes a recommended scene structure
Details initial script list components
and 7 more in the full report
6 fixed16 passed either way0 still failing0 broke
Pass-rate lift
+27 pp
Tokens
-25%
Agent turns
0%
Response time
-32%
Model gemini-3.6-flashMeasured 8/17/2026v322 of 22 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
One of 6 test cases the skill fixed. Same model, same prompt, with and without the skill.
1 of 6
Prompt
I'm starting a new 2D platformer project in Unity and want a high-level architectural skeleton to map out the initial development. I am tempted to set up a full ScriptableObject-driven event bus, a complex state machine hierarchy, and full player controller script suites right away. What structural architectural components should be defined for this early layout?
What was checked, without and with the skill
Checked
Without skill
With skill
Specifies a core loop for the 2D platformer blueprint
Passed
Passed
Includes a recommended scene structure
Missed
Passed
Lists UI responsibilities distinct from gameplay logic
Missed
Passed
Explicitly identifies elements to deliberately keep simple
Passed
Passed
case-01 · gemini-3.6-flash · 8/17/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md38 linessingle file
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
Starting a small game from scratch
Scaffolding a genre core structure
Organizing a specific game type
从零开始做小游戏、搭建某类型核心结构、组织特定玩法
Unity Gameplay Blueprints
Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.
Supported Blueprint Styles
2D platformer
top-down shooter
endless runner
puzzle / interaction game
tower defense
clicker / incremental
card / turn-based prototype
Output Format
Core loop
Recommended scenes
Recommended modules
Initial script list
Data/config assets
UI responsibilities
What to deliberately keep simple
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
Provide the smallest viable blueprint, not a giant reusable framework.
Prefer a short script inventory over “future-proof” template sprawl.