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Get Started Free →Capture and query the Unity Editor console — read/filter logs, write custom log entries, and adjust console settings. Use when inspecting console output, filtering errors or warnings, emitting log messages, or configuring the console, even if the user just says "看日志" or "控制台". 捕获并查询 Unity 编辑器控制台(读取/过滤日志、写入自定义日志、调整控制台设置);当用户要查看控制台输出、过滤错误或警告、输出日志消息时使用。
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-03 | ✗→✓ | ▲ Improved | 253% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 44% | 0% |
| case-14 | ✗→✓ | ▲ Improved | 49% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 6% | 0% |
| case-07 | ✗→✓ | ▲ Improved | 40% | 0% |
Work with the Unity console - capture logs, write messages, and debug your project.
console_get_logs / console_get_stats,标 SkillMode.SemiAuto)直接执行;其余 skill(console_start_capture / console_stop_capture / console_clear / console_log / console_export / console_set_pause_on_error / console_set_collapse / console_set_clear_on_play,默认 SkillMode.FullAuto)需用户 grant,grant 后一步执行返结果。IsForbiddenInSemi 拦截,不需要 Bypass 才能跑的高危操作。DO NOT (common hallucinations):
console_filter does not exist → use console_get_logs with filter parameterconsole_read does not exist → use console_get_logsconsole_write does not exist → use console_logdebug_get_logs — console_get_logs reads captured buffer, debug_get_logs reads all console entriesRouting:
debug module's debug_check_compilationdebug module's debug_get_stack_traceconsole_set_collapse / console_set_clear_on_play (this module)| Skill | Description | |-------|-------------| | console_start_capture | Start capturing logs | | console_stop_capture | Stop capturing logs | | console_get_logs | Get captured logs | | console_clear | Clear console | | console_log | Write log message | | console_set_pause_on_error | Enable or disable Error Pause in Play mode | | console_export | Export console logs to a file | | console_get_stats | Get log statistics (count by type) | | console_set_collapse | Set console log collapse mode | | console_set_clear_on_play | Set clear on play mode |
Start capturing Unity console logs.
No parameters.
Stop capturing logs.
No parameters.
Get Unity Console logs (reads existing console history directly; if console_start_capture is active, returns captured buffer with timestamps instead).
| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | type | string | No | "All" | All / Error / Warning / Log | | filter | string | No | null | Substring content filter | | limit | int | No | 100 | Max results |
Returns (two shapes depending on mode):
console_start_capture active): {count, logs: [{type, message, time}], source: "capture"} — time formatted HH:mm:ss.fff{count, logs: [{type, message, file, line}], source: "console"} — type is Error / Warning / Log, file / line from Unity's LogEntryClear the Unity console.
No parameters.
Write a custom log message.
| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | message | string | Yes | - | Log message | | type | string | No | "Log" | Log/Warning/Error |
console_set_pause_on_errorEnable or disable Error Pause in Play mode.
| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | enabled | bool | No | true | Enable or disable error pause |
Returns: { success, enabled }
console_exportExport console logs to a file. Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history (no setup needed).
| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | savePath | string | No | "Assets/console_log.txt" | File path to save logs |
Returns: { success, path, count, source }
console_get_statsGet log statistics (count by type). Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history.
No parameters.
Returns (two shapes depending on mode):
console_start_capture was called or buffer is non-empty): {success, total, source: "capture", logs, warnings, errors, exceptions, asserts}{success, total, source: "console", logs, warnings, errors} — exceptions / asserts are not reported in direct mode (folded into errors)console_set_collapseSet console log collapse mode.
| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | enabled | bool | Yes | - | Enable or disable collapse mode |
Returns: { success, setting, enabled }
console_set_clear_on_playSet clear on play mode.
| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | enabled | bool | Yes | - | Enable or disable clear on play |
Returns: { success, setting, enabled }
pythonimport unity_skills # Start capturing logs before play mode unity_skills.call_skill("console_start_capture") # Enter play mode unity_skills.call_skill("editor_play") # ... gameplay generates logs ... unity_skills.call_skill("editor_stop") # Get all captured logs logs = unity_skills.call_skill("console_get_logs") for log in logs['logs']: print(f"[{log['type']}] {log['message']}") # Get only errors errors = unity_skills.call_skill("console_get_logs", type="Error") if errors['count'] > 0: print(f"Found {errors['count']} errors!") # Write custom log unity_skills.call_skill("console_log", message="AI Agent: Task completed", type="Log" ) # Write warning unity_skills.call_skill("console_log", message="AI Agent: Performance issue detected", type="Warning" ) # Clear and stop unity_skills.call_skill("console_clear") unity_skills.call_skill("console_stop_capture")
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
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