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Manage project-wide GraphicsSettings and QualitySettings for SRP — read and edit render pipeline assets, quality tiers, and graphics tier settings.
Passed 5 of 15 test cases with the skill, and 3 of 15 without it.
and 1 more in the full report
4 fixed4 passed either way14 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 4 test cases the skill fixed. Same model, same prompt, with and without the skill.
Should I use project_* skills or graphics_* skills to assign a new Universal Render Pipeline asset to Quality Level 3?
| Checked | Without skill | With skill |
|---|---|---|
| Directs the user to graphics_* skills (specifically graphics_set_quality_render_pipeline) instead of project_* skills. | Missed | Passed |
The instructions your model reads when the skill loads.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Project-wide graphics and quality settings (GraphicsSettings + QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP — does not depend on any SRP package being installed.
graphics_get_overview, graphics_get_quality_settings, graphics_get_render_pipeline_assets, graphics_list_always_included_shaders, graphics_get_shader_stripping) are SkillMode.SemiAuto — they run in all three modes without grant.graphics_set_quality_level, graphics_set_default_render_pipeline, graphics_set_quality_render_pipeline, graphics_add_always_included_shader, graphics_remove_always_included_shader, graphics_set_shader_stripping) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.graphics_remove_always_included_shader is a list mutation, not a SkillOperation.Delete.Routing:
project_get_render_pipelineproject_*graphics_get_overviewGet a graphics/quality/render-pipeline summary.
graphics_get_quality_settingsList quality levels and their render pipeline overrides.
graphics_set_quality_levelSwitch the active quality level.
graphics_get_render_pipeline_assetsList default/current/per-quality render pipeline assets.
graphics_set_default_render_pipelineSet or clear the default SRP asset.
test cases passed, vs 3 / 15 without
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