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Advises on Unity Inspector authoring UX — SerializeField usage, Tooltip/Header organization, validation, and custom Inspector display.
Passed 22 of 22 test cases with the skill, and 21 of 22 without it.
1 fixed21 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
A test case the skill fixed. Same model, same prompt, with and without the skill.
I need a design review of my CharacterStats Inspector setup. What key evaluation categories should be structured in the recommendations output?
| Checked | Without skill | With skill |
|---|---|---|
| Structures recommendations into field exposure, attributes, validation, authoring UX, and over-design risks | Missed | Passed |
The instructions your model reads when the skill loads.
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Use this skill when scripts need to be easier to author, configure, and review in the Inspector.
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
[SerializeField] private over unnecessary public fields.[Header], [Tooltip], [Space], [Range], [Min], [TextArea] when they clarify authoring intent.[RequireComponent] for mandatory sibling dependencies.[CreateAssetMenu] for config/data assets that designers should create directly.OnValidate only for lightweight editor-time validation and normalization.SerializeReference only when polymorphic serialized data is genuinely needed.test cases passed, vs 21 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.