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Get Started Free →Advises on Unity Inspector authoring UX — SerializeField usage, Tooltip/Header organization, validation, and custom Inspector display. Use when designing how a component appears in the Inspector, organizing serialized fields, adding tooltips/headers, or improving authoring UX, even if the user just says "Inspector怎么设计" or "字段怎么显示". 为 Unity Inspector 编写体验提供建议(SerializeField 用法、Tooltip/Header 组织、校验、自定义 Inspector 显示);当用户要设计组件在 Inspector 的呈现、组织序列化字段、添加提示/分组或改善编辑体验时使用。
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-10 | ✗→✓ | ▲ Improved | -5% | 0% |
| case-16 | ✗→✓ | ▲ Improved | -30% | 0% |
| case-17 | ✗→✓ | ▲ Improved | -27% | 0% |
| case-19 | ✗→✓ | ▲ Improved | -12% | 0% |
| case-20 | ✓→✗ | ▼ Worse | -10% | 0% |
Use this skill when scripts need to be easier to author, configure, and review in the Inspector.
> Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
[SerializeField] private over unnecessary public fields.[Header], [Tooltip], [Space], [Range], [Min], [TextArea] when they clarify authoring intent.[RequireComponent] for mandatory sibling dependencies.[CreateAssetMenu] for config/data assets that designers should create directly.OnValidate only for lightweight editor-time validation and normalization.SerializeReference only when polymorphic serialized data is genuinely needed.Other measured skills in the registry, with their headline benchmark lift.