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Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
Passed 24 of 27 test cases with the skill, and 23 of 27 without it.
3 fixed21 passed either way1 still failing2 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 3 test cases the skill fixed. Same model, same prompt, with and without the skill.
If a component's fields are hidden from view in the Unity Inspector panel, what action reveals them?
| Checked | Without skill | With skill |
|---|---|---|
| Specify clicking the component header to expand it. | Missed | Passed |
The instructions your model reads when the skill loads.
Step-by-step instructions for component operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
Guide manually when the user can finish the task in 3 clicks or fewer: adding one common component, tweaking a few exposed fields, or copying a single component value.
Automate when the task involves adding components to many objects, batch-configuring serialized fields, reflecting over property names, or enabling/disabling many components at once — use the component REST module instead.
Select the target object in the Hierarchy or Scene view.
At the bottom of the Inspector, click Add Component.
Rigidbody).Physics > Rigidbody).Alternative paths:
Component > Physics > RigidbodyComponent > Mesh > Mesh RendererComponent > Audio > Audio SourceClick the component header if it is collapsed.
test cases passed, vs 23 / 27 without
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