Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.
SkillScore100Maintained
Automatic
◆Coding pack
Last verified 9/24/2026
What it changes
Passed 22 of 22 test cases with the skill, and 20 of 22 without it.
Without skill91%
With skill100%
Checks it passed that the model alone missed
Advises using an automated tool or script instead of manual Editor menu clicks.
Recommends manual steps because the task involves 3 or fewer clicks on a few items.
Explains that manual renaming is intended for single items rather than mass search and replace.
2 fixed20 passed either way0 still failing0 broke
Pass-rate lift
+9 pp
Tokens
+58%
Agent turns
0%
Response time
-49%
Model gemini-3.6-flashMeasured 9/24/2026v122 of 22 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
One of 2 test cases the skill fixed. Same model, same prompt, with and without the skill.
1 of 2
Prompt
A level designer asks whether they should write a script or perform manual mouse clicks in Unity to adjust 2 static lighting GameObjects. According to general Unity Editor workflow guidelines for manual vs automated operations, which approach should be chosen and why?
What was checked, without and with the skill
Checked
Without skill
With skill
Recommends manual steps because the task involves 3 or fewer clicks on a few items.
Missed
Passed
case-17 · gemini-3.6-flash · 9/24/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md100 linessingle file
Triggers
Creating a single GameObject by hand
Parenting or reordering objects in the Hierarchy
Moving, rotating, or scaling objects via the Inspector or Scene view
Telling a user the exact menu path when they want to do it themselves
Manual GameObject Tasks
Step-by-step instructions for common GameObject operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
When to guide manually vs automate
Guide manually when the user can finish the task in 3 clicks or fewer: one-off creation, a single drag in the Hierarchy, or a quick transform tweak.
Automate when the task involves bulk creation, precise numeric values across many objects, programmatic hierarchy layout, or searching/renaming many items — use the gameobject REST module instead.
Create a GameObject
Step 1 — Open the creation menu
Use any of these equivalent paths:
Main menu GameObject
Right-click in the Hierarchy window
Press Ctrl + Shift + N for a blank GameObject
Step 2 — Pick a primitive or empty object
GameObject > Create Empty
GameObject > 3D Object > Cube
GameObject > 3D Object > Sphere
GameObject > 3D Object > Plane
GameObject > Light, GameObject > Camera, etc.
The new object appears in the Hierarchy as a root object.
Bake and query Unity NavMesh — bake/rebake navigation meshes, query paths, and configure bake settings. Use when setting up navigation, baking a NavMesh, testing agent paths, or tuning bake parameters, even if the user just says "导航网格" or "寻路". 烘焙与查询 Unity NavMesh(烘焙/重烘焙导航网格、查询路径、配置烘焙设置);当用户要搭建导航、烘焙 NavMesh、测试 agent 路径或调整烘焙参数时使用。