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Configure asset import settings — texture/audio/model importers, sprite settings, and per-platform overrides.
Passed 17 of 21 test cases with the skill, and 6 of 21 without it.
and 15 more in the full report
12 fixed7 passed either way4 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 12 test cases the skill fixed. Same model, same prompt, with and without the skill.
We need to create a new AudioMixer asset named 'MasterMixer' inside the folder 'Assets/Audio/Mixers/'. Which skill creates this AudioMixer asset?
| Checked | Without skill | With skill |
|---|---|---|
| Calls audio_create_mixer. | Missed | Passed |
| Sets mixerName to MasterMixer. | Missed | Passed |
The instructions your model reads when the skill loads.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Use this module to change import settings for textures, audio, and models that already exist in the project.
Batch-first: Prefer the batch setters when configuring
2+assets of the same category.
Operating Mode (v1.9 three-tier):
texture_get_settings, texture_get_info, texture_find_assets, texture_find_by_size, texture_get_platform_settings, texture_get_import_settings, audio_get_settings, audio_get_clip_info, audio_find_clips, audio_find_sources_in_scene, audio_get_source_info, audio_get_import_settings, model_get_settings, model_find_assets, model_get_mesh_info, model_get_materials_info, model_get_animations_info, model_get_rig_info, model_get_import_settings, asset_get_labels) run directly. Setters / reimport are FullAuto — on MODE_RESTRICTED, run the grant protocol.RiskLevel="high" skills — nothing auto-classifies as forbidden. Importer mutations are reachable via grant in Approval mode.asset_reimport / asset_reimport_batch when Unity needs to fully refresh the asset.DO NOT (common hallucinations):
importer_import does not exist -> use asset_import in the asset module to bring files into the projectimporter_set_format does not exist -> use the specific texture/audio/model settersimporter_get_settings does not exist -> use the category-specific gettersRouting:
assettexture_*audio_*model_*texture_set_import_settings, audio_set_import_settings, model_set_import_settingsasset_reimport or asset_reimport_batchtest cases passed, vs 6 / 21 without
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