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Manage the Unity AssetDatabase — import, delete, move/rename, duplicate, find, get info, and create assets.
Passed 17 of 20 test cases with the skill, and 7 of 20 without it.
and 8 more in the full report
10 fixed7 passed either way3 still failing0 broke3 errored
Tokens, turns and time describe resource use, not a dollar price.
One of 10 test cases the skill fixed. Same model, same prompt, with and without the skill.
Fetch the list of labels currently attached to `Assets/Materials/Grass.mat`. What skill function and path parameter should be called?
| Checked | Without skill | With skill |
|---|---|---|
| Calls asset_get_labels with assetPath Assets/Materials/Grass.mat | Missed | Passed |
The instructions your model reads when the skill loads.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
BATCH-FIRST: Use
*_batchskills when operating on 2+ assets.
asset_find / asset_get_info / asset_get_labels 标 SkillMode.SemiAuto,可直接执行;写类 skill (asset_move / asset_move_batch / asset_duplicate / asset_create_folder / asset_create_folder_batch / asset_refresh / asset_reimport* / asset_set_labels) 走默认 SkillMode.FullAuto,需 grant。asset_import / asset_import_batch (标 RiskLevel = "high" —— 写入项目);asset_delete / asset_delete_batch (Operation.Delete)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。DO NOT (common hallucinations):
asset_create does not exist → use asset_create_folder (folders), material_create (materials), script_create (scripts)asset_rename does not exist → use asset_move with new pathasset_search does not exist → use asset_find with searchFilter syntax (e.g. t:Texture2D player)asset_copy does not exist → use asset_duplicateRouting:
importer module (SkillMode.FullAuto)material module (SkillMode.FullAuto)script module| Single Object | Batch Version | Use Batch When |
|---|---|---|
asset_import | asset_import_batch | Importing 2+ files |
asset_delete | asset_delete_batch | Deleting 2+ assets |
asset_move | asset_move_batch | Moving 2+ assets |
asset_create_folder | asset_create_folder_batch | Creating 2+ folders |
No batch needed:
test cases passed, vs 7 / 20 without
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