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Manage Unity scenes — create, load (single/additive), save, unload, switch the active scene, and get scene info/hierarchy.
Passed 20 of 22 test cases with the skill, and 3 of 22 without it.
and 20 more in the full report
17 fixed3 passed either way2 still failing0 broke2 errored
Tokens, turns and time describe resource use, not a dollar price.
One of 17 test cases the skill fixed. Same model, same prompt, with and without the skill.
I want to capture a Unity Game View image using scene_screenshot and have it saved directly to 'Assets/Reports/Images/test_frame.png' by setting filename='Reports/Images/test_frame.png'. Where will the file actually be saved?
| Checked | Without skill | With skill |
|---|---|---|
| Explains that path separators in the filename parameter are stripped to leave only the bare filename. | Missed | Passed |
| States that the screenshot is always saved under Assets/Screenshots/. | Missed | Passed |
The instructions your model reads when the skill loads.
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Control Unity scenes - the containers that hold all your GameObjects.
scene_get_info / scene_get_hierarchy / scene_get_loaded / scene_find_objects 标 SkillMode.SemiAuto,可直接执行;scene_screenshot / scene_unload / scene_set_active 未设 Mode 字段(默认 FullAuto),Approval 模式下需 grant。scene_create / scene_load / scene_save(标 RiskLevel="high",因为切换/覆盖整个场景文件影响范围极大)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。DO NOT (common hallucinations):
scene_delete / scene_rename do not exist → delete scene files via asset_delete, rename via asset_movescene_list does not exist → use scene_get_loaded (loaded scenes) or asset_find with t:Scene (all scene assets)scene_find_objects is a simple name/tag/component filter; for regex/layer/path search use gameobject_find (SkillMode.SemiAuto, 只读,任何模式可直接调用)Routing:
perception module's hierarchy_describeperception module's scene_summarizescene_screenshot (this module) captures the Game View final composited image (all cameras + UI; in Play mode this is the live runtime frame); camera_screenshot (camera module, SkillMode.FullAuto) renders a single Game Camera off-screen| Skill | Description |
|---|---|
scene_create | Create a new scene |
scene_load | Load a scene |
scene_save | Save current scene |
scene_get_info | Get scene information |
scene_get_hierarchy | Get hierarchy tree |
scene_screenshot | Capture screenshot |
scene_get_loaded | Get all loaded scenes |
test cases passed, vs 3 / 22 without
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