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Advises on Unity scene composition contracts — required scene objects, component dependencies, bootstrap logic, and reference wiring.
Passed 22 of 22 test cases with the skill, and 20 of 22 without it.
2 fixed20 passed either way0 still failing0 broke
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One of 2 test cases the skill fixed. Same model, same prompt, with and without the skill.
I am setting up a main menu Unity scene with an AudioSource on a child object. To hook up the volume slider, I was thinking about doing GameObject.Find("AudioManager") inside Start(). How should I structure this reference in Unity to avoid hidden runtime lookup failures?
| Checked | Without skill | With skill |
|---|---|---|
| Recommends exposing a serialized field or Inspector reference on the root object instead of runtime search | Missed | Passed |
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Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups.
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Find.test cases passed, vs 20 / 22 without
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