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Get Started Free →Advises on Unity scene composition contracts — required scene objects, component dependencies, bootstrap logic, and reference wiring. Use when defining what a scene must contain, planning bootstrap/wiring, or documenting scene dependencies, even if the user just says "场景里要有什么" or "引用怎么连". 为 Unity 场景装配契约提供建议(场景必备对象、组件依赖、bootstrap 逻辑、引用连线);当用户要界定场景必须包含什么、规划启动/装配、或记录场景依赖时使用。
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-22 | ✗→✓ | ▲ Improved | 5% | 0% |
| case-10 | ✗→✓ | ▲ Improved | -13% | 0% |
| case-15 | ✗→✓ | ▲ Improved | 12% | 0% |
| case-01 | ✓→✓ | = Same ✓ | -14% | 0% |
| case-02 | ✓→✓ | = Same ✓ | 28% | 0% |
Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups.
> Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
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