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Create, read, and analyze C# scripts — create, read, replace, append, search, rename, move, and delete scripts, plus compile feedback.
Passed 22 of 22 test cases with the skill, and 9 of 22 without it.
and 15 more in the full report
13 fixed9 passed either way0 still failing0 broke3 errored
Tokens, turns and time describe resource use, not a dollar price.
One of 13 test cases the skill fixed. Same model, same prompt, with and without the skill.
I want to move Assets/Scripts/Enemy.cs to Assets/Scripts/AI/Behaviors/Enemy.cs, but Assets/Scripts/AI/Behaviors does not exist. Do I need to create the missing folder before calling script_move?
| Checked | Without skill | With skill |
|---|---|---|
| Explains that script_move automatically creates missing destination directories. | Missed | Passed |
The instructions your model reads when the skill loads.
Create, edit, move and inspect C# scripts and get their compile result. Parameters come from the schema (recommend includeSchema=true or /skills/schema?names=), which notes the non-obvious ones — never from a skill's name. Execution and dryRun rules: root SKILL.md.
Read-only SemiAuto skills run directly in every mode: script_read, script_list, script_find_in_file, script_get_info, script_get_compile_feedback. All 7 writers — script_create, script_create_batch, script_replace, script_append, script_rename, script_move, script_delete — are MayTriggerReload + RiskLevel:"high" (a written .cs reloads the domain; script_delete is also Delete), so they are NeverInSemi: Approval and Auto return MODE_FORBIDDEN, and only Bypass or an Allowlist hit runs them. Never request a grant for them → operating mode.
{success, status: "accepted", path, jobId, waitUrl, serverAvailability}; compilation follows, and the server is briefly unreachable during the domain reload.waitUrl (/jobs/<jobId>?wait=90), e.g. curl -s --retry 20 --retry-connrefused --retry-all-errors --retry-delay 2 "http://localhost:<port>/jobs/<jobId>?wait=90". It answers once compilation settles: job status completed, or failed on compile errors, with diagnostics in resultData.compilation (isCompiling, hasErrors, errorCount, errors: [{type, message, file, line}]). During the reload it may refuse or return 503: repeat the same URL; waitTimedOut: true means GET it again.script_get_compile_feedback(scriptPath) returns the same diagnostics on demand. Fix errors first: component_add finds a new MonoBehaviour only after a clean compile.checkCompile: false skips the diagnostics; diagnosticLimit caps them (default 20).scriptName is the file and class name, without .cs or path separators. Paths (folder, scriptPath, newFolder) are project-relative, starting with Assets/ or Packages/; a missing folder is created. An existing file is never overwritten (Script already exists).script_create writes content verbatim when given (then template / namespaceName are ignored, with a warning); otherwise it fills a template — MonoBehaviour (default), ScriptableObject, Editor, EditorWindow (the last two default to Assets/Editor) — wrapped in namespaceName if set. Any other bare name is rejected (validValues lists these four); text containing code stays a literal template with {CLASS}/{NAMESPACE} filled, but use content for custom classes. A MonoBehaviour or ScriptableObject binds to its file only when the class name equals the file name; content declaring no such type gets a warning.script_create_batch: one domain reload instead of N.script_create, script_create_batch, script_replace (find/replace, plain or regex), script_append (insert lines), script_rename (file only; the class inside is not renamed), script_move (creates the destination folder), script_delete.script_read, script_list, script_find_in_file (plain or regex, per line), script_get_info (class, base class, public members), script_get_compile_feedback.Per-skill tables and return shapes: reference/<skill_name>.md — rarely needed, the schema notes the parameters.
DO NOT (common hallucinations):
script_edit / script_update do not exist → use script_replace for find-and-replacescript_write does not exist → use script_create (new file) or script_replace (modify existing)Elsewhere: API analysis of a compiled script → script_analyze (perception).
Names, parameters, defaults and required flags come from GET /skills/schema?category=Script (or ?names=a,b), not this file.
test cases passed, vs 9 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.