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Get Started Free →Advises on assigning Unity script roles — whether a class should be a MonoBehaviour, ScriptableObject, plain C# service, or installer. Use when deciding a class's role, splitting responsibilities across types, or choosing between MonoBehaviour and plain C#, even if the user just asks "这个该用MonoBehaviour吗" or "职责怎么分". 为 Unity 脚本职责划分提供建议(某个类应作 MonoBehaviour、ScriptableObject、纯 C# 服务还是 installer);当用户要确定类的职责、在类型间拆分职责、或在 MonoBehaviour 与纯 C# 间抉择时使用。
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-03 | ✗→✓ | ▲ Improved | -60% | 0% |
| case-04 | ✗→✓ | ▲ Improved | -18% | 0% |
| case-05 | ✗→✓ | ▲ Improved | -15% | 0% |
| case-10 | ✗→✓ | ▲ Improved | -20% | 0% |
| case-11 | ✗→✓ | ▲ Improved | -48% | 0% |
Use this skill before creating a batch of gameplay scripts.
Turn a rough script list into explicit roles so AI does not generate everything as MonoBehaviour.
MonoBehaviour bridgeScriptableObject config/data> Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
MonoBehaviour.ScriptableObject onto runtime state that should stay in memory-only objects.Other measured skills in the registry, with their headline benchmark lift.