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Edit Unity Timeline — create Timeline assets and add typed tracks (animation, activation, audio, signal, etc.).
Passed 12 of 17 test cases with the skill, and 3 of 17 without it.
and 15 more in the full report
12 fixed4 passed either way6 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 12 test cases the skill fixed. Same model, same prompt, with and without the skill.
I want to pause the current editor preview playback on the 'BossDirector' GameObject. Which tool and action parameter value should be passed?
| Checked | Without skill | With skill |
|---|---|---|
| Specifies timeline_play with action parameter set to pause | Missed | Passed |
The instructions your model reads when the skill loads.
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Create and modify Unity Timeline assets — add typed tracks, drop clips on tracks, bind objects, set duration / wrap mode, and play/pause/stop the editor preview through the PlayableDirector.
timeline_list_tracks,源码标 SkillMode.SemiAuto)直接执行;其余变更/播放类(timeline_create / add_*_track / timeline_add_clip / timeline_set_duration / timeline_play / timeline_set_binding,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。timeline_remove_track 标记为 SkillOperation.Delete,被 IsForbiddenInSemi 静态拦截 —— 仅 Bypass 模式或加入 Allowlist 才能调用。timeline_play 仅驱动 Editor 预览(PlayableDirector.Evaluate / Play 在编辑器上下文),不会进入 Play mode。DO NOT (common hallucinations):
timeline_create_animation / timeline_add_track do not exist → use the typed track skills: timeline_add_animation_track, timeline_add_audio_track, timeline_add_activation_track, timeline_add_control_track, timeline_add_signal_tracktimeline_add_keyframe does not exist → Timeline uses clips, not direct keyframes; use timeline_add_cliptimeline_set_duration sets the Timeline asset duration, not individual clip durationRouting:
animator moduleeditor_play or write C# via script moduletimeline_createCreate a new Timeline asset and Director instance.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | Yes | - | Name of the timeline/object |
| folder | string | No | "Assets/Timelines" | Folder to save asset |
Returns: { success, assetPath, gameObjectName, directorInstanceId }
test cases passed, vs 3 / 17 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.