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Create and lay out Unity UGUI (Canvas-based UI) — Canvas, panels, buttons, text, images, and layout groups.
Passed 7 of 13 test cases with the skill, and 2 of 13 without it.
and 6 more in the full report
9 fixed3 passed either way10 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 9 test cases the skill fixed. Same model, same prompt, with and without the skill.
I have four child icon elements inside 'ToolbarPanel' and want to arrange them horizontally with a 10px gap between them.
| Checked | Without skill | With skill |
|---|---|---|
| Invokes ui_layout_children with layoutType set to Horizontal and spacing set to 10. | Missed | Passed |
The instructions your model reads when the skill loads.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Use this module for Unity UGUI / Canvas workflows. It is separate from UI Toolkit.
Batch-first: Prefer
ui_create_batchwhen creating2+UI elements.
ui_find_all,源码标 SkillMode.SemiAuto)直接执行;其余创建/修改类(ui_create_* / ui_set_* / ui_add_* / ui_layout_children / ui_align_selected 等,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。gameobject 模块。DO NOT (common hallucinations):
ui_add_canvas does not exist -> use ui_create_canvasui_create_label does not exist -> use ui_create_textui_create_checkbox does not exist -> use ui_create_toggleui_set_color does not exist -> use component_set_property on Image/Text, or the dedicated UI property skills when availableui) with UI Toolkit (uitoolkit)Routing:
uitoolkitxr_setup_ui_canvasui_set_textui_layout_children, ui_align_selected, ui_distribute_selected| Skill | Use | Key parameters |
|---|---|---|
ui_create_canvas | Create Canvas | name?, renderMode? |
test cases passed, vs 2 / 13 without
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