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Manage the Universal Render Pipeline (URP) — URP assets, the renderer, and renderer features.
Passed 11 of 20 test cases with the skill, and 5 of 20 without it.
and 4 more in the full report
7 fixed5 passed either way10 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 7 test cases the skill fixed. Same model, same prompt, with and without the skill.
Does inspecting renderer features using urp_list_renderer_features require user confirmation grant when operating in Approval mode?
| Checked | Without skill | With skill |
|---|---|---|
| States that query skills operate as SemiAuto and do not require user grant execution prompt | Missed | Passed |
The instructions your model reads when the skill loads.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
URP-specific asset and renderer feature management for Unity 2022.3+ (URP 14 and Unity 6 / URP 17).
urp_get_info, urp_list_renderers, urp_list_renderer_features) are SkillMode.SemiAuto — they run in all three modes without grant.urp_set_asset_settings, urp_add_renderer_feature, urp_set_renderer_feature_active) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.urp_remove_renderer_feature carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.This module is compiled against com.unity.render-pipelines.universal (URP). When URP is not installed, every skill returns a stub { error: "Universal Render Pipeline package … is not installed." } (RenderPipelineSkillsCommon.NoURP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi. Call project_get_render_pipeline first when you see this error.
DO NOT:
Runtime-first rules:
urp_get_info before urp_add_renderer_featureurp_get_info.creatableRendererFeaturesRenderObjects, FullScreenPassRendererFeature, ScreenSpaceReflectionRendererFeature, etc. as universally availableurp_list_renderer_features to resolve existing feature names/indexes before calling urp_set_renderer_feature_active or urp_remove_renderer_featureValidated behavior:
DecalRendererFeature and ScreenSpaceAmbientOcclusiontest cases passed, vs 5 / 20 without
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