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Work with the SRP Volume framework — create/load VolumeProfile assets and create global/local Volume GameObjects with components.
Passed 16 of 19 test cases with the skill, and 3 of 19 without it.
and 13 more in the full report
14 fixed4 passed either way4 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 14 test cases the skill fixed. Same model, same prompt, with and without the skill.
If a volume skill returns a message stating that the render pipeline core package is missing, which project skill should be called first to check the current rendering configuration?
| Checked | Without skill | With skill |
|---|---|---|
| Recommends calling project_get_render_pipeline to inspect the project render pipeline setup. | Missed | Passed |
The instructions your model reads when the skill loads.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Shared SRP Volume framework skills for Unity 2022.3+ — works in URP and HDRP via SRP Core.
volume_list_component_types, volume_get_component) are SkillMode.SemiAuto — they run in all three modes without grant.volume_profile_create, volume_create, volume_set_profile, volume_add_component, volume_set_parameter, volume_set_parameter_batch) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.volume_remove_component carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi. Inspect project_get_render_pipeline first when you see this error.
Routing:
postprocessRuntime-first rules:
volume_list_component_types before assuming a component type exists on the active pipelinevolume_get_component after add/create to inspect the actual parameter names before writing valuesvolume_set_parameter_batch expects items to be a JSON array stringvolume_profile_createCreate a VolumeProfile asset.
volume_createtest cases passed, vs 3 / 19 without
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