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Configure modern SRP post-processing on URP/HDRP VolumeProfiles — add and tune effects like bloom, tonemapping, and color grading.
Passed 12 of 17 test cases with the skill, and 5 of 17 without it.
and 6 more in the full report
9 fixed7 passed either way6 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 9 test cases the skill fixed. Same model, same prompt, with and without the skill.
I want to adjust a custom parameter on an MotionBlur override in HDRP using postprocess_set_parameter. What call must be made first to discover the real parameter name on the active target?
| Checked | Without skill | With skill |
|---|---|---|
| Recommends calling postprocess_get_effect before calling generic parameter setters. | Missed | Passed |
The instructions your model reads when the skill loads.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (volume_profile_create, volume_create, etc.), use the volume module.
postprocess_list_effects, postprocess_get_effect) are SkillMode.SemiAuto — they run in all three modes without grant.postprocess_add_effect, postprocess_set_parameter, postprocess_set_bloom, postprocess_set_depth_of_field, postprocess_set_tonemapping, postprocess_set_vignette, postprocess_set_color_adjustments) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.postprocess_remove_effect carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi.
DO NOT:
com.unity.postprocessingvolumeRuntime-first rules:
postprocess_list_effects before assuming an effect exists on the active pipelinepostprocess_get_effect or volume_get_component to inspect real parameter names before setting generic parameterspostprocess_set_bloom, postprocess_set_depth_of_field, etc.) over guessing generic parameter namespostprocess_list_effectsList modern SRP post-processing effects supported by the active pipeline.
postprocess_add_effecttest cases passed, vs 5 / 17 without
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