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Capture read-only Unity runtime performance snapshots — sample frame timing, memory, and runtime stats without mutating anything.
5 of 22 test cases passed with the skill.
Tokens, turns and time describe resource use, not a dollar price.
Lift withheld: 7 comparable cases; this report requires 8.
One of 2 test cases the skill fixed. Same model, same prompt, with and without the skill.
I am done capturing data. Please call profiler_stop or profiler_record to stop the profiling session.
| Checked | Without skill | With skill |
|---|---|---|
| Explains that profiler snapshot queries are read-only snapshot functions. | Missed | Passed |
The instructions your model reads when the skill loads.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Get performance statistics.
ReadOnly = true, Mode = SkillMode.SemiAuto,三档模式下都不需要 grant。IsForbiddenInSemi 拦截。DO NOT (common hallucinations):
profiler_start / profiler_stop do not exist → profiler skills are read-only snapshots, not recording controlsprofiler_record does not exist → use Unity Profiler window for recordingprofiler_analyze / profiler_get_fps do not exist → use profiler_get_stats (FPS, batches, draw calls) or profiler_get_memory (heap sizes)Routing:
perception module's scene_performance_hintsdebug_get_memory_info (debug module) or profiler_get_memory (this module)optimization moduleprofiler_get_statsGet performance statistics (FPS, Memory, Batches). Parameters: None.
Returns:
{
"fps": 60.0,
"triangles": 1500,
"batches": 12,
test cases passed with the skill
More skills from the same source and nearby in the registry, with their headline benchmark lift.