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Advises on reconnoitering an existing Unity project — check Unity version, packages, asmdef layout, folders, and coding patterns before proposing changes.
Passed 22 of 22 test cases with the skill, and 19 of 22 without it.
3 fixed19 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 3 test cases the skill fixed. Same model, same prompt, with and without the skill.
When compiling findings from an existing Unity codebase review, where should developer styling and organization habits be documented?
| Checked | Without skill | With skill |
|---|---|---|
| Includes a section for existing conventions worth preserving. | Missed | Passed |
The instructions your model reads when the skill loads.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Use this before recommending architecture changes in an existing project.
Collect only the information needed to avoid clashing with the current project:
asmdef layout, if anyAssets/ScriptableObject configPackages/manifest.json, Assets/, and *.asmdeftest cases passed, vs 19 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.