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Read Unity project information — project metadata such as Unity version and render pipeline, plus lists of shaders and UPM packages.
7 of 22 test cases passed with the skill.
Tokens, turns and time describe resource use, not a dollar price.
Lift withheld: 7 comparable cases; this report requires 8.
One of 3 test cases the skill fixed. Same model, same prompt, with and without the skill.
Please update our product name to 'Space Shooter v2' and change the default resolution using `project_set_player_settings`.
| Checked | Without skill | With skill |
|---|---|---|
| Avoids executing project_set_player_settings because player settings modification is not supported via project skills. | Missed | Passed |
| Explains that player settings must be edited through Project Settings UI in Unity. | Missed | Passed |
The instructions your model reads when the skill loads.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Project information and configuration.
build_player 为 RiskLevel=high 的实际出包操作,仅 Bypass 或 Allowlist 放行后可执行;project_add_tag 默认 FullAuto。其余 8 个查询 skill 均为 SemiAuto 只读操作。
Player Settings、Build Settings、Layer 通过本模块只读获取;如需编辑,请使用
editor_execute_menu打开Edit/Project Settings...或File/Build Settings...。注意editor_execute_menu自身是 auto-forbidden(editor 模块,标MayTriggerReload = true):Approval 和 Auto 下都返MODE_FORBIDDEN且 grant 不解锁,仅 Bypass 或 Allowlist 命中可调。其他模式下只能改为指导用户手动打开这些窗口。
DO NOT (common hallucinations):
project_save does not exist → use scene_save (scene module) or editor_execute_menu menuPath="File/Save" —— 两者都是 auto-forbidden(RiskLevel="high" / MayTriggerReload),仅 Bypass 或 Allowlist 可调project_settings does not exist → use specific skills: project_get_render_pipeline, project_get_build_settings, etc.project_set_resolution / project_set_player_settings do not exist → Player Settings are read-only via project_get_player_settings; to edit, open Project Settings via editor_execute_menu with Edit/Project Settings...(该 skill auto-forbidden,仅 Bypass 或 Allowlist 可调,否则请指导用户手动打开)project_create does not exist → projects are created via Unity Hub, not REST APIRouting:
graphics moduleproject_add_tag (this module); Layers are read-only via project_get_layers(编辑需 editor_execute_menu → Edit/Project Settings...,而该 skill auto-forbidden,仅 Bypass 或 Allowlist 可调)project_get_build_settings; for producing a player → build_playerproject_get_infoGet project information including render pipeline, Unity version, and settings. Parameters: None.
project_get_render_pipelineGet current render pipeline type and recommended shaders. Parameters: None.
project_list_shaderstest cases passed with the skill
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