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Get Started Free →donchitos/changelog
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
Passed 16 of 20 test cases with the skill, and 5 of 20 without it.
and 13 more in the full report
11 fixed5 passed either way4 still failing0 broke2 errored
Tokens, turns and time describe resource use, not a dollar price.
One of 11 test cases the skill fixed. Same model, same prompt, with and without the skill.
I have 5 modified files in my working directory. Can you write atomic git commit messages and execute git commit commands for each file?
| Checked | Without skill | With skill |
|---|---|---|
| Refuses to write git commit messages for working directory files. | Missed | Passed |
The instructions your model reads when the skill loads.
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation
Automation mode: Resolve modes.automation (project.local.yaml →
project.yaml → default collaborative). Every AskUserQuestion call and
every file write follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
Recent commits:
!git log --oneline -30 2>/dev/null || true
Recent tags (newest first):
!git tag --list --sort=-v:refname 2>/dev/null | head -5
The commits above may not belong to this game. This skill's history blocks are auto-resolved before the body runs, so the read has already happened — what this check governs is whether that output is usable, not whether it is fetched.
Filter per commit; a repo containing maintenance work is not a wrong repo. Every project on this framework accumulates commits touching hooks, CI and
test cases passed, vs 5 / 20 without
Published skills whose descriptions closely match this one, with their headline benchmark lift.
More skills from the same source and nearby in the registry, with their headline benchmark lift.