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Get Started Free →Finish and package small Rust games with MVP lock, playability checks, resource packaging, release builds, smoke tests, and disciplined post-MVP polish. Use when preparing a Rust game prototype for sharing, packaging bracket-lib assets, or deciding what finishing work belongs before release.
.claude/skills/hashgraph-online-rust-game-polish-release/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-02 | ✗→✓ | ▲ Improved | -16% | 0% |
| case-03 | ✗→✓ | ▲ Improved | -5% | 0% |
| case-04 | ✗→✓ | ▲ Improved | -16% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -44% | 0% |
| case-08 | ✗→✓ | ▲ Improved | -31% | 0% |
Use this skill to finish a small Rust game without destabilizing the MVP. Lock the playable loop first, then package assets, run release checks, and add only the polish that improves clarity or shareability.
changes.
Read references/polish-release-patterns.md for release gates, packaging checks, and safe polish triage.
Guidance is transformed and paraphrased from Hands-On Rust Chapter 16 and the book's recurring slice-based development pattern. Packaging details should be adapted to the target engine, OS, and distribution channel.
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