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Get Started Free →Plan small, playable Rust game implementation slices from a short design brief, MVP, stretch goals, and acceptance checks. Use when starting a Rust game, scoping a prototype, converting a game idea into work items, or preventing an AI coding agent from overbuilding.
.claude/skills/hashgraph-online-rust-game-slice-planning/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | -7% | 0% |
| case-03 | ✗→✓ | ▲ Improved | -11% | 0% |
| case-06 | ✗→✓ | ▲ Improved | -33% | 0% |
| case-10 | ✗→✓ | ▲ Improved | -34% | 0% |
| case-12 | ✗→✓ | ▲ Improved | -16% | 0% |
Use this skill to turn a Rust game idea into small, playable implementation slices. Optimize for visible progress, limited scope, and an MVP that can be finished before optional polish work begins.
MVP, stretch goals, technical constraints, and target controls.
to the smallest playable loop.
one visible player-facing capability.
current slice is complete.
Read references/slice-planning.md for the design brief template, slice order, and anti-overbuilding checks.
Guidance is transformed and paraphrased from Herbert Wolverson's Hands-On Rust, especially Chapter 4 and Appendix A2, and from the official companion source repository. This is not official material from the author or publisher.
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