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Get Started Free →Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | 300% | 0% |
| case-04 | ✗→✓ | ▲ Improved | 71% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 22% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 88% | 0% |
| case-11 | ✗→✓ | ▲ Improved | 94% | 0% |
Get asset data from the asset file in the Unity project. It includes all serializable fields and properties of the asset. Use 'assets-find' tool to find asset before using this tool.
Supply paths (a list of paths) to read only the listed fields/elements via Reflector.TryReadAt, or viewQuery (a ViewQuery) to navigate to a subtree and/or filter by name regex / max depth / type via Reflector.View. These two parameters are mutually exclusive — supply at most one. When neither is supplied the full asset is serialized (backwards compatible).
fieldName, nested/field, arrayField/[i], dictField/[key]. Leading #/ is stripped.
bashunity-mcp-cli run-tool assets-get-data --input '{ "assetRef": "string_value", "paths": "string_value", "viewQuery": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool assets-get-data --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool assets-get-data --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | assetRef | any | Yes | Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders. | | paths | any | No | Optional. List of paths to read individually via Reflector.TryReadAt. Path syntax: 'fieldName', 'nested/field', 'arrayField/i]', 'dictField/key]'. Mutually exclusive with 'viewQuery'. | | viewQuery | any | No | Optional. View-query filter routed through Reflector.View — combines a starting Path, a case-insensitive NamePattern regex, MaxDepth, and an optional TypeFilter. Mutually exclusive with 'paths'. |
json{ "type": "object", "properties": { "assetRef": { "$ref": "#/$defs/AIGD.AssetObjectRef" }, "paths": { "$ref": "#/$defs/System.Collections.Generic.List(System.String)" }, "viewQuery": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.ViewQuery" } }, "$defs": { "System.Type": { "type": "string" }, "AIGD.AssetObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." }, "System.Collections.Generic.List(System.String)": { "type": "array", "items": { "type": "string" } }, "com.IvanMurzak.ReflectorNet.Model.ViewQuery": { "type": "object", "properties": { "Path": { "type": "string", "description": "Navigate to this path first, then serialize only that subtree. Path segments are separated by '/'. Use '[i]' for array/list index (e.g. 'users/[2]/name') and '[key]' for dictionary entry (e.g. 'config/[timeout]'). A leading '#/' is stripped automatically. Examples: 'admin/name', 'users/[0]/email', 'config/[timeout]'. Leave null to start from the root object." }, "NamePattern": { "type": "string", "description": "Case-insensitive .NET regex pattern matched against field and property names. Only branches containing at least one match are kept in the result tree. Examples: 'orbitRadius' (exact name), 'orbit.*' (prefix match), 'radius|speed' (either name). When nothing matches, the root envelope is returned with empty fields/props. Leave null to return all fields and properties without filtering." }, "MaxDepth": { "type": "integer", "description": "Maximum nesting depth of the returned serialized tree. 0 = root type name and value only — no nested fields or properties. 1 = one level of fields/props visible, their children stripped. 2 = two levels visible, and so on. Leave null (default) for unlimited depth." }, "TypeFilter": { "$ref": "#/$defs/System.Type", "description": "When set, prunes the result tree to members whose runtime type is assignable to this type. Non-matching branches are removed; the root envelope is always preserved. Examples: typeof(float) keeps only float fields, typeof(IEnumerable) keeps only collections. Leave null to include members of any type." } } } }, "required": [ "assetRef" ] }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" } }, "$defs": { "com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" } }, "com.IvanMurzak.ReflectorNet.Model.SerializedMember": { "type": "object", "properties": { "typeName": { "type": "string", "description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc." }, "name": { "type": "string", "description": "Object name." }, "value": { "description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json." }, "fields": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember", "description": "Nested field value." }, "description": "Fields of the object, serialized as a list of 'SerializedMember'." }, "props": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember", "description": "Nested property value." }, "description": "Properties of the object, serialized as a list of 'SerializedMember'." } }, "required": [ "typeName" ], "additionalProperties": false } }, "required": [ "result" ] }
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