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Get Started Free →ivanmurzak/assets-prefab-open
Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.
Passed 25 of 25 test cases with the skill, and 7 of 25 without it.
and 18 more in the full report
18 fixed7 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 18 test cases the skill fixed. Same model, same prompt, with and without the skill.
According to the input schema for gameObjectRef in unity-mcp-cli, which field is listed as explicitly required?
| Checked | Without skill | With skill |
|---|---|---|
| Identifies instanceID as the required property of gameObjectRef | Missed | Passed |
The instructions your model reads when the skill loads.
Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.
gameObjectRef — reference to a scene prefab instance OR a prefab asset GameObject. The tool resolves the prefab asset path via PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot and opens the appropriate prefab stage.Asset-side GameObjects open via the simple OpenPrefab(path) overload. Scene-instance GameObjects open via OpenPrefab(path, gameObject) so the editor remembers which instance prompted the edit. Editor windows are repainted before returning. Throws when the GameObject cannot be resolved or the stage fails to open.
unity-mcp-cli run-tool assets-prefab-open --input '{
"gameObjectRef": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-prefab-open --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-prefab-open --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
test cases passed, vs 7 / 25 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.