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Get Started Free →Return the current state of `UnityEditor.EditorApplication` — playmode, paused state, compilation state, and related flags.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-04 | ✗→✓ | ▲ Improved | -41% | 0% |
| case-05 | ✗→✓ | ▲ Improved | -17% | 0% |
| case-06 | ✗→✓ | ▲ Improved | -56% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -48% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 3% | 0% |
Returns available information about 'UnityEditor.EditorApplication'. Use it to get information about the current state of the Unity Editor application. Such as: playmode, paused state, compilation state, etc.
Snapshots Editor state via EditorStatsData.FromEditor() on the main thread and returns the result.
bashunity-mcp-cli run-tool editor-application-get-state --input '{ "nothing": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool editor-application-get-state --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool editor-application-get-state --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | nothing | string | No | |
json{ "type": "object", "properties": { "nothing": { "type": "string" } } }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.EditorStatsData", "description": "Available information about 'UnityEditor.EditorApplication'." } }, "$defs": { "AIGD.EditorStatsData": { "type": "object", "properties": { "IsPlaying": { "type": "boolean", "description": "Whether the Editor is in Play mode." }, "IsPaused": { "type": "boolean", "description": "Whether the Editor is paused." }, "IsCompiling": { "type": "boolean", "description": "Is editor currently compiling scripts? (Read Only)" }, "IsPlayingOrWillChangePlaymode": { "type": "boolean", "description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)" }, "IsUpdating": { "type": "boolean", "description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)" }, "ApplicationContentsPath": { "type": "string", "description": "Path to the Unity editor contents folder. (Read Only)" }, "ApplicationPath": { "type": "string", "description": "Gets the path to the Unity Editor application. (Read Only)" }, "TimeSinceStartup": { "type": "number", "description": "The time since the editor was started. (Read Only)" } }, "required": [ "IsPlaying", "IsPaused", "IsCompiling", "IsPlayingOrWillChangePlaymode", "IsUpdating", "TimeSinceStartup" ], "description": "Available information about 'UnityEditor.EditorApplication'." } }, "required": [ "result" ] }
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