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Get Started Free →Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-04 | ✗→✓ | ▲ Improved | 60% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 109% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 56% | 0% |
| case-07 | ✗→✓ | ▲ Improved | 27% | 0% |
| case-09 | ✗→✓ | ▲ Improved | 29% | 0% |
Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.
includeGameObjects (default false) — populate GameObjects[].includeTransforms (default false) — populate Transforms[] as ComponentRefs.includeInstanceIDs (default false) — populate InstanceIDs[].includeAssetGUIDs (default false) — populate AssetGUIDs[] from project-window selection.includeActiveObject (default true) — populate ActiveObject as a generic ObjectRef.includeActiveTransform (default true) — populate ActiveTransform as a ComponentRef.ActiveGameObject and ActiveInstanceID are always populated.
bashunity-mcp-cli run-tool editor-selection-get --input '{ "includeGameObjects": false, "includeTransforms": false, "includeInstanceIDs": false, "includeAssetGUIDs": false, "includeActiveObject": false, "includeActiveTransform": false }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool editor-selection-get --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool editor-selection-get --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | includeGameObjects | boolean | No | | | includeTransforms | boolean | No | | | includeInstanceIDs | boolean | No | | | includeAssetGUIDs | boolean | No | | | includeActiveObject | boolean | No | | | includeActiveTransform | boolean | No | |
json{ "type": "object", "properties": { "includeGameObjects": { "type": "boolean" }, "includeTransforms": { "type": "boolean" }, "includeInstanceIDs": { "type": "boolean" }, "includeAssetGUIDs": { "type": "boolean" }, "includeActiveObject": { "type": "boolean" }, "includeActiveTransform": { "type": "boolean" } } }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.SelectionData" } }, "$defs": { "AIGD.GameObjectRef-1": { "type": "array", "items": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Find GameObject in opened Prefab or in the active Scene." } }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "System.Type": { "type": "string" }, "AIGD.ComponentRef-1": { "type": "array", "items": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Component reference. Used to find a Component at GameObject." } }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "System.Int32-1": { "type": "array", "items": { "type": "integer" } }, "System.String-1": { "type": "array", "items": { "type": "string" } }, "AIGD.ObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object." }, "AIGD.SelectionData": { "type": "object", "properties": { "GameObjects": { "$ref": "#/$defs/AIGD.GameObjectRef-1", "description": "Returns the actual game object selection. Includes Prefabs, non-modifiable objects." }, "Transforms": { "$ref": "#/$defs/AIGD.ComponentRef-1", "description": "Returns the top level selection, excluding Prefabs." }, "InstanceIDs": { "$ref": "#/$defs/System.Int32-1", "description": "The actual unfiltered selection from the Scene returned as instance ids instead of objects." }, "AssetGUIDs": { "$ref": "#/$defs/System.String-1", "description": "Returns the guids of the selected assets." }, "ActiveGameObject": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Returns the active game object. (The one shown in the inspector)." }, "ActiveInstanceID": { "type": "integer", "description": "Returns the instanceID of the actual object selection. Includes Prefabs, non-modifiable objects" }, "ActiveObject": { "$ref": "#/$defs/AIGD.ObjectRef", "description": "Returns the actual object selection. Includes Prefabs, non-modifiable objects." }, "ActiveTransform": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Returns the active transform. (The one shown in the inspector)." } }, "required": [ "ActiveInstanceID" ] } }, "required": [ "result" ] }
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