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Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'gameobject-find' to list components first.
Passed 16 of 19 test cases with the skill, and 3 of 19 without it.
and 25 more in the full report
15 fixed4 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 14 test cases the skill fixed. Same model, same prompt, with and without the skill.
Inspect the Inventory component (typeName 'Game.Inventory', index 0) on GameObject path 'UI/Backpack'. I want to see root and first-level properties only, stripping anything deeper than one level down. Construct the tool request JSON.
| Checked | Without skill | With skill |
|---|---|---|
| Sets MaxDepth to 1 inside the viewQuery object | Missed | Passed |
| Sets gameObjectRef path to UI/Backpack | Missed | Passed |
The instructions your model reads when the skill loads.
Get detailed information about a specific Component on a GameObject. Returns component type, enabled state, and optionally serialized fields and properties. Use this to inspect component data before modifying it. Use 'gameobject-find' tool to get the list of all components on the GameObject.
gameObjectRef — the host GameObject.componentRef — the specific component to inspect (matched by index or instance ID).includeFields (default true) — populate the legacy Fields list.includeProperties (default true) — populate the legacy Properties list.deepSerialization (default false) — when populating legacy lists, recurse into nested members.Supply paths (a list of paths) to read only the listed fields/elements via Reflector.TryReadAt, or viewQuery (a ViewQuery) to navigate to a subtree and/or filter by name regex / max depth / type via Reflector.View. The result is returned in the View field of the response, and the legacy Fields/Properties lists are skipped. These two parameters are mutually exclusive — supply at most one.
fieldName, nested/field, arrayField/[i], dictField/[key]. Leading #/ is stripped.
unity-mcp-cli run-tool gameobject-component-get --input '{
"gameObjectRef": "string_value",
"componentRef": "string_value",
"includeFields": false,
"includeProperties": false,
"deepSerialization": false,
"paths": "string_value",
"viewQuery": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool gameobject-component-get --input-file args.jsonOr pipe via stdin (recommended):
test cases passed, vs 3 / 19 without
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