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Get Started Free →ivanmurzak/editor-selection-set
Set the current Selection in the Unity Editor to the provided objects. All `ObjectRef`s must resolve to existing Unity objects; otherwise the call throws. Use 'editor-selection-get' to inspect the current selection first.
Passed 17 of 20 test cases with the skill, and 6 of 20 without it.
and 11 more in the full report
12 fixed7 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 12 test cases the skill fixed. Same model, same prompt, with and without the skill.
According to the tool's input schema definition, which property at the top level of the JSON input is strictly required?
| Checked | Without skill | With skill |
|---|---|---|
| Identifies select as the required top-level property. | Missed | Passed |
The instructions your model reads when the skill loads.
Set the current Selection in the Unity Editor to the provided objects. Use 'editor-selection-get' tool to get the current selection first.
select — array of ObjectRef. Every entry MUST resolve via FindObject(); otherwise the tool throws before touching Selection.objects.Assigns the resolved array to Selection.objects, then calls UnityEditorInternal.InternalEditorUtility.RepaintAllViews() so Hierarchy/Inspector reflect the change. Returns the post-change SelectionData snapshot.
unity-mcp-cli run-tool editor-selection-set --input '{
"select": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool editor-selection-set --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool editor-selection-set --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
test cases passed, vs 6 / 20 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.