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Get Started Free →Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-03 | ✗→✓ | ▲ Improved | 35% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 14% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 47% | 0% |
| case-09 | ✗→✓ | ▲ Improved | 13% | 0% |
| case-10 | ✗→✓ | ▲ Improved | -21% | 0% |
Control the Unity Editor application state. You can start, stop, or pause the 'playmode'. Use 'editor-application-get-state' tool to get the current state first.
isPlaying (default false) — sets EditorApplication.isPlaying.isPaused (default false) — sets EditorApplication.isPaused.Refuses any state change while EditorUtility.scriptCompilationFailed is true — instead throws with the compilation error details so the caller can fix them first. On success returns the post-change EditorStatsData snapshot.
bashunity-mcp-cli run-tool editor-application-set-state --input '{ "isPlaying": false, "isPaused": false }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool editor-application-set-state --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool editor-application-set-state --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | isPlaying | boolean | No | If true, the 'playmode' will be started. If false, the 'playmode' will be stopped. | | isPaused | boolean | No | If true, the 'playmode' will be paused. If false, the 'playmode' will be resumed. |
json{ "type": "object", "properties": { "isPlaying": { "type": "boolean" }, "isPaused": { "type": "boolean" } } }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.EditorStatsData", "description": "Available information about 'UnityEditor.EditorApplication'." } }, "$defs": { "AIGD.EditorStatsData": { "type": "object", "properties": { "IsPlaying": { "type": "boolean", "description": "Whether the Editor is in Play mode." }, "IsPaused": { "type": "boolean", "description": "Whether the Editor is paused." }, "IsCompiling": { "type": "boolean", "description": "Is editor currently compiling scripts? (Read Only)" }, "IsPlayingOrWillChangePlaymode": { "type": "boolean", "description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)" }, "IsUpdating": { "type": "boolean", "description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)" }, "ApplicationContentsPath": { "type": "string", "description": "Path to the Unity editor contents folder. (Read Only)" }, "ApplicationPath": { "type": "string", "description": "Gets the path to the Unity Editor application. (Read Only)" }, "TimeSinceStartup": { "type": "number", "description": "The time since the editor was started. (Read Only)" } }, "required": [ "IsPlaying", "IsPaused", "IsCompiling", "IsPlayingOrWillChangePlaymode", "IsUpdating", "TimeSinceStartup" ], "description": "Available information about 'UnityEditor.EditorApplication'." } }, "required": [ "result" ] }
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