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Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. Useful for isolating logs to a specific action by clearing the slate first.
Passed 21 of 22 test cases with the skill, and 6 of 22 without it.
and 12 more in the full report
15 fixed6 passed either way1 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 15 test cases the skill fixed. Same model, same prompt, with and without the skill.
What is the primary subcommand passed to unity-mcp-cli when invoking any Unity MCP tool?
| Checked | Without skill | With skill |
|---|---|---|
| Uses the subcommand run-tool. | Missed | Passed |
The instructions your model reads when the skill loads.
Clears the MCP log cache (used by console-get-logs) and the Unity Editor Console window. Useful for isolating errors related to a specific action by clearing logs before performing the action.
Calls Debug.ClearDeveloperConsole() to wipe the Editor Console, then clears the MCP-side LogCollector cache so subsequent 'console-get-logs' calls only see new entries.
unity-mcp-cli run-tool console-clear-logs --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool console-clear-logs --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool console-clear-logs --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
nothing | string | No |
test cases passed, vs 6 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.