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Get Started Free →Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. Useful for isolating logs to a specific action by clearing the slate first.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-02 | ✗→✓ | ▲ Improved | -35% | 0% |
| case-03 | ✗→✓ | ▲ Improved | -43% | 0% |
| case-04 | ✗→✓ | ▲ Improved | -54% | 0% |
| case-05 | ✗→✓ | ▲ Improved | -54% | 0% |
| case-06 | ✗→✓ | ▲ Improved | -50% | 0% |
Clears the MCP log cache (used by console-get-logs) and the Unity Editor Console window. Useful for isolating errors related to a specific action by clearing logs before performing the action.
Calls Debug.ClearDeveloperConsole() to wipe the Editor Console, then clears the MCP-side LogCollector cache so subsequent 'console-get-logs' calls only see new entries.
bashunity-mcp-cli run-tool console-clear-logs --input '{ "nothing": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool console-clear-logs --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool console-clear-logs --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | nothing | string | No | |
json{ "type": "object", "properties": { "nothing": { "type": "string" } } }
This tool does not return structured output.
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