Install any skill in seconds. Free to start, no credit card required.
Get Started Free →ivanmurzak/assets-shader-list-all
List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid `shaderName` for 'assets-material-create'.
Passed 16 of 19 test cases with the skill, and 4 of 19 without it.
and 11 more in the full report
14 fixed5 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 14 test cases the skill fixed. Same model, same prompt, with and without the skill.
If I prefer to save my JSON arguments to a file named args.json instead of passing inline strings, which CLI option should I pass to unity-mcp-cli?
| Checked | Without skill | With skill |
|---|---|---|
| Uses the --input-file flag with args.json | Missed | Passed |
The instructions your model reads when the skill loads.
List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.
Enumerates shaders via ShaderUtils.GetAllShaders, filters out nulls, and returns the names alphabetically sorted.
unity-mcp-cli run-tool assets-shader-list-all --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-shader-list-all --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-shader-list-all --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
nothing | string | No |
test cases passed, vs 4 / 19 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.