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Get Started Free →List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid `shaderName` for 'assets-material-create'.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-04 | ✗→✓ | ▲ Improved | -56% | 0% |
| case-05 | ✗→✓ | ▲ Improved | -58% | 0% |
| case-06 | ✗→✓ | ▲ Improved | -56% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -61% | 0% |
| case-10 | ✗→✓ | ▲ Improved | -15% | 0% |
List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.
Enumerates shaders via ShaderUtils.GetAllShaders, filters out nulls, and returns the names alphabetically sorted.
bashunity-mcp-cli run-tool assets-shader-list-all --input '{ "nothing": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool assets-shader-list-all --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool assets-shader-list-all --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | nothing | string | No | |
json{ "type": "object", "properties": { "nothing": { "type": "string" } } }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/System.String-1" } }, "$defs": { "System.String-1": { "type": "array", "items": { "type": "string" } } }, "required": [ "result" ] }
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