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Get Started Free →Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | 266% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 9% | 0% |
| case-10 | ✗→✓ | ▲ Improved | 69% | 0% |
| case-12 | ✗→✓ | ▲ Improved | 10% | 0% |
| case-15 | ✗→✓ | ▲ Improved | 109% | 0% |
Use whichever fits the task:
content — full SerializedMember override (legacy, backwards compatible).pathPatches — list of {path, value} pairs routed through Reflector.TryModifyAt.jsonPatch — JSON Merge Patch routed through Reflector.TryPatch.When more than one is supplied they run in this order: jsonPatch → pathPatches → content. At least one is required.
fieldName, nested/field, arrayField/[i], dictField/[key]. Leading #/ is stripped.
bashunity-mcp-cli run-tool assets-modify --input '{ "assetRef": "string_value", "content": "string_value", "pathPatches": "string_value", "jsonPatch": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool assets-modify --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool assets-modify --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | assetRef | any | Yes | Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders. | | content | any | No | Optional. The asset content. It overrides the existing asset content (legacy path). | | pathPatches | any | No | Optional. List of path-scoped patches routed through Reflector.TryModifyAt. | | jsonPatch | any | No | Optional. JSON Merge Patch (RFC 7396, extended with i]/key] keys) routed through Reflector.TryPatch. |
json{ "type": "object", "properties": { "assetRef": { "$ref": "#/$defs/AIGD.AssetObjectRef" }, "content": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "pathPatches": { "$ref": "#/$defs/System.Collections.Generic.List(AIGD.PathPatch)" }, "jsonPatch": { "anyOf": [ { "type": "string" }, { "type": "object", "additionalProperties": true } ] } }, "$defs": { "System.Type": { "type": "string" }, "AIGD.AssetObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." }, "com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" } }, "com.IvanMurzak.ReflectorNet.Model.SerializedMember": { "type": "object", "properties": { "typeName": { "type": "string", "description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc." }, "name": { "type": "string", "description": "Object name." }, "value": { "description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json." }, "fields": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember", "description": "Nested field value." }, "description": "Fields of the object, serialized as a list of 'SerializedMember'." }, "props": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember", "description": "Nested property value." }, "description": "Properties of the object, serialized as a list of 'SerializedMember'." } }, "required": [ "typeName" ], "additionalProperties": false }, "AIGD.PathPatch": { "type": "object", "properties": { "Path": { "type": "string", "description": "Slash-delimited path to the target field/element/entry. Plain segment navigates a field or property (e.g. 'admin' or 'admin/name'). Use '[i]' for array/list index (e.g. 'planets/[0]/orbitRadius'). Use '[key]' for dictionary entry (e.g. 'config/[timeout]'). A leading '#/' is stripped automatically. Required." }, "Value": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember", "description": "The new value to write at the path. Use the standard SerializedMember envelope: 'typeName' + 'value' for primitives, or nested 'fields'/'props' for complex types. Required — omitting it overwrites the target with a default empty SerializedMember." } } }, "System.Collections.Generic.List(AIGD.PathPatch)": { "type": "array", "items": { "$ref": "#/$defs/AIGD.PathPatch" } } }, "required": [ "assetRef" ] }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/System.String-1" } }, "$defs": { "System.String-1": { "type": "array", "items": { "type": "string" } } }, "required": [ "result" ] }
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