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Get Started Free →Capture a screenshot from a Unity `Camera` and return it as a PNG image for direct LLM inspection. Falls back to `Camera.main` (then any active camera) when `cameraRef` is null. Width and height are capped to keep response size manageable.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-04 | ✗→✓ | ▲ Improved | 8% | 0% |
| case-01 | ✗→✓ | ▲ Improved | 253% | 0% |
| case-02 | ✗→✓ | ▲ Improved | 13% | 0% |
| case-03 | ✗→✓ | ▲ Improved | 329% | 0% |
| case-05 | ✗→✓ | ▲ Improved | -18% | 0% |
Captures a screenshot from a camera and returns it as an image. If no camera is specified, uses the Main Camera. Returns the image directly for visual inspection by the LLM.
cameraRef (optional) — reference to a GameObject hosting a Camera. When null, Camera.main is used; if there is no main camera, the first entry of Camera.allCameras is used.width (default 1920) / height (default 1080) — output pixels. Must be > 0 and ≤ MaxDimension.Allocates a temporary RenderTexture, swaps it onto the chosen camera, calls Camera.Render, reads back via Texture2D.ReadPixels, encodes as PNG, and restores the camera's prior targetTexture. Returns a ResponseCallTool.Image with image/png MIME and a descriptive caption.
bashunity-mcp-cli run-tool screenshot-camera --input '{ "cameraRef": "string_value", "width": 0, "height": 0 }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool screenshot-camera --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool screenshot-camera --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | cameraRef | any | No | Reference to the camera GameObject. If not specified, uses the Main Camera. | | width | integer | No | Width of the screenshot in pixels. | | height | integer | No | Height of the screenshot in pixels. |
json{ "type": "object", "properties": { "cameraRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "width": { "type": "integer" }, "height": { "type": "integer" } }, "$defs": { "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } } }
This tool does not return structured output.
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