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Get Started Free →READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
.claude/skills/leoyeai-animation-shader/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-03 | ✗→✓ | ▲ Improved | 133% | 0% |
| case-01 | ✗→✓ | ▲ Improved | 60% | 0% |
| case-02 | ✗→✓ | ▲ Improved | 231% | 0% |
| case-04 | ✗→✓ | ▲ Improved | 151% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 156% | 0% |
Domain knowledge reference for animation-style shaders (Toon Shaders). Contains preset styles, feature lists, and reference mappings for popular shader libraries.
> !NOTE] > This skill contains domain knowledge only, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.
When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:
references/ documents for each featureA lightweight workflow-standalone.md is also available as a self-contained design pipeline if needed.
When user requests to query knowledge for animation shaders, this skill provides preset styles and feature-to-reference mappings based on the task.
Use these presets when the user is unsure about specific features or wants a quick starting point for a specific style.
A comprehensive list of features available across the supported shaders, organized by category.
references/lilToon/Details/01_Base_Main.mdreferences/PoiyomiShaders/Details/01_Base_Main.mdreferences/ToonShadingCollection/Details/03_Diffuse.mdreferences/lilToon/Details/01_Base_Main.mdreferences/PoiyomiShaders/Details/01_Base_Main.mdreferences/lilToon/Details/02_Lighting_Shadows.mdreferences/PoiyomiShaders/Details/02_Lighting_Shadows.mdreferences/UnityChanToonShaderVer2/Details/01_DoubleShade.mdreferences/ToonShadingCollection/Details/09_Lighting_Shadows.mdreferences/PoiyomiShaders/Details/02_Lighting_Shadows.mdreferences/RToon/Details/02_ShadowT.mdreferences/UnityChanToonShaderVer2/Details/02_ShadingGradeMap.mdreferences/UnityChanToonShaderVer2/Details/01_DoubleShade.mdreferences/lilToon/Details/02_Lighting_Shadows.mdreferences/PoiyomiShaders/Details/02_Lighting_Shadows.mdreferences/RToon/Details/01_Core_Shading.mdreferences/SToon/Details/01_Core_Shading.mdreferences/SToon/Details/05_Artistic_Controls.mdreferences/PoiyomiShaders/Details/01_Base_Main.mdreferences/PoiyomiShaders/Details/02_Lighting_Shadows.mdreferences/lilToon/Details/01_Base_Main.mdreferences/lilToon/Details/01_Base_Main.mdreferences/lilToon/Details/01_Base_Main.mdreferences/PoiyomiShaders/Details/01_Base_Main.mdreferences/RToon/Details/06_Advanced_Features.mdreferences/lilToon/Details/03_Surface_Reflections.mdreferences/PoiyomiShaders/Details/03_Surface_Reflections.mdreferences/ToonShadingCollection/Details/04_Specular.mdreferences/SToon/Details/04_Specular_Rim.mdreferences/RToon/Details/05_Gloss_Rim.mdreferences/RToon/Details/04_MatCap_Reflection.mdreferences/lilToon/Details/03_Surface_Reflections.mdreferences/PoiyomiShaders/Details/03_Surface_Reflections.mdreferences/UnityChanToonShaderVer2/Details/04_SpecialFeatures.mdreferences/UnityChanToonShaderVer2/Details/04_SpecialFeatures.mdreferences/RToon/Details/05_Gloss_Rim.mdreferences/SToon/Details/04_Specular_Rim.mdreferences/lilToon/Details/03_Surface_Reflections.mdreferences/PoiyomiShaders/Details/03_Surface_Reflections.mdreferences/lilToon/Details/02_Lighting_Shadows.mdreferences/SToon/Details/04_Specular_Rim.mdreferences/UnityChanToonShaderVer2/Details/04_SpecialFeatures.mdreferences/SToon/Details/04_Specular_Rim.mdreferences/lilToon/Details/03_Surface_Reflections.mdreferences/PoiyomiShaders/Details/03_Surface_Reflections.mdreferences/ToonShadingCollection/Details/04_Specular.mdreferences/PoiyomiShaders/Details/03_Surface_Reflections.mdreferences/RToon/Details/04_MatCap_Reflection.mdreferences/ToonShadingCollection/Details/05_Environment.mdreferences/UnityChanToonShaderVer2/Details/04_SpecialFeatures.mdreferences/PoiyomiShaders/Details/02_Lighting_Shadows.mdreferences/lilToon/Details/08_Outline.mdreferences/PoiyomiShaders/Details/05_Outline.mdreferences/RToon/Details/03_Outline.mdreferences/UnityChanToonShaderVer2/Details/03_Outline.mdreferences/ToonShadingCollection/Details/02_Outline.mdreferences/SToon/Details/02_Outline.mdreferences/RToon/Details/03_Outline.mdreferences/UnityChanToonShaderVer2/Details/03_Outline.mdreferences/lilToon/Details/04_Special_Effects.mdreferences/PoiyomiShaders/Details/04_Special_Effects.mdreferences/UnityChanToonShaderVer2/Details/04_SpecialFeatures.mdreferences/PoiyomiShaders/Details/04_Special_Effects.mdreferences/lilToon/Details/04_Special_Effects.mdreferences/SToon/Details/03_Overlays.mdreferences/ToonShadingCollection/Details/08_PostProcessing.mdreferences/SToon/Details/03_Overlays.mdreferences/SToon/Details/03_Overlays.mdreferences/lilToon/Details/04_Special_Effects.mdreferences/lilToon/Details/05_Advanced.mdreferences/PoiyomiShaders/Details/04_Special_Effects.mdreferences/lilToon/Details/04_Special_Effects.mdreferences/PoiyomiShaders/Details/01_Base_Main.mdreferences/ToonShadingCollection/Details/10_Animation_VFX.mdreferences/lilToon/Details/07_Variant_Features.mdreferences/lilToon/Details/01_Base_Main.mdreferences/SToon/Details/05_Artistic_Controls.mdreferences/lilToon/Details/05_Advanced.mdreferences/UnityChanToonShaderVer2/Details/04_SpecialFeatures.mdreferences/UnityChanToonShaderVer2/Details/04_SpecialFeatures.mdreferences/lilToon/Details/01_Base_Main.mdreferences/RToon/Details/06_Advanced_Features.mdreferences/lilToon/Details/07_Variant_Features.mdreferences/lilToon/Details/06_Variants.mdreferences/ToonShadingCollection/Details/11_Modeling_Pipeline.mdreferences/ToonShadingCollection/Details/01_ArtStyles.mdreferences/ToonShadingCollection/Details/06_PBR_Stylization.mdreferences/UnityChanToonShaderVer2/Details/04_SpecialFeatures.mdreferences/ToonShadingCollection/Details/04_Specular.mdreferences/lilToon/Details/07_Variant_Features.mdreferences/ToonShadingCollection/Details/07_Stylized_Features.mdreferences/PoiyomiShaders/Details/02_Lighting_Shadows.mdreferences/ToonShadingCollection/Details/07_Stylized_Features.mdreferences/lilToon/Details/07_Variant_Features.mdreferences/lilToon/Features.mdreferences/PoiyomiShaders/Features.mdreferences/SToon/Features.mdreferences/RToon/Features.mdreferences/UnityChanToonShaderVer2/Features.mdreferences/ToonShadingCollection/Features.md| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-03 | fail→pass | 14,739 | 4,898 | -67% | 1 | 1 | 0% | 2,540 | 5,920 | +133% | 0 | 0 | — |
case-01 | fail→pass | 21,201 | 6,726 | -68% | 1 | 1 | 0% | 3,921 | 6,260 | +60% | 0 | 0 | — |
case-02 | fail→pass | 14,460 | 8,362 | -42% | 1 | 1 | 0% | 2,011 | 6,661 | +231% | 0 | 0 | — |
case-04 | fail→pass | 19,198 | 7,964 | -59% | 1 | 1 | 0% | 2,728 | 6,854 | +151% | 0 | 0 | — |
case-05 | fail→pass | 16,448 | 5,953 | -64% | 1 | 1 | 0% | 2,420 | 6,206 | +156% | 0 | 0 | — |
case-06 | fail→pass | 23,789 | 5,783 | -76% | 1 | 1 | 0% | 3,842 | 6,077 | +58% | 0 | 0 | — |
case-07 | fail→pass | 11,838 | 6,898 | -42% | 1 | 1 | 0% | 1,858 | 6,409 | +245% | 0 | 0 | — |
case-08 | fail→pass | 15,274 | 5,891 | -61% | 1 | 1 | 0% | 2,443 | 6,146 | +152% | 0 | 0 | — |
case-09 | fail→pass | 12,757 | 2,720 | -79% | 1 | 1 | 0% | 1,926 | 5,332 | +177% | 0 | 0 | — |
case-10 | fail→pass | 17,600 | 2,386 | -86% | 1 | 1 | 0% | 3,025 | 5,357 | +77% | 0 | 0 | — |
case-11 | fail→pass | 27,310 | 3,058 | -89% | 1 | 1 | 0% | 4,418 | 5,431 | +23% | 0 | 0 | — |
case-12 | fail→pass | 21,710 | 2,024 | -91% | 1 | 1 | 0% | 2,961 | 5,235 | +77% | 0 | 0 | — |
case-13 | fail→pass | 9,337 | 2,153 | -77% | 1 | 1 | 0% | 1,486 | 5,265 | +254% | 0 | 0 | — |
case-14 | fail→pass | 12,905 | 2,415 | -81% | 1 | 1 | 0% | 1,900 | 5,334 | +181% | 0 | 0 | — |
case-15 | fail→pass | 14,903 | 2,413 | -84% | 1 | 1 | 0% | 2,336 | 5,280 | +126% | 0 | 0 | — |
case-16 | fail→pass | 23,677 | 1,876 | -92% | 1 | 1 | 0% | 3,623 | 5,224 | +44% | 0 | 0 | — |
case-17 | fail→pass | 22,226 | 2,063 | -91% | 1 | 1 | 0% | 3,524 | 5,295 | +50% | 0 | 0 | — |
case-18 | fail→pass | 14,663 | 3,054 | -79% | 1 | 1 | 0% | 2,236 | 5,448 | +144% | 0 | 0 | — |
case-19 | fail→pass | 13,415 | 2,140 | -84% | 1 | 1 | 0% | 2,233 | 5,310 | +138% | 0 | 0 | — |
case-20 | pass→pass | 14,563 | 16,526 | +13% | 1 | 1 | 0% | 2,736 | 8,465 | +209% | 0 | 0 | — |
case-21 | pass→pass | 19,055 | 17,379 | -9% | 1 | 1 | 0% | 3,459 | 8,397 | +143% | 0 | 0 | — |
case-22 | pass→fail | 12,020 | 10,184 | -15% | 1 | 1 | 0% | 1,995 | 6,680 | +235% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of +82 percentage points is the difference between those two pass rates over the 22 comparable cases. 1 case got worse with the skill loaded, and it is included in that figure.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.