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Web and App implementation guide for Claymorphism.
Passed 25 of 26 test cases with the skill, and 21 of 26 without it.
and 3 more in the full report
5 fixed20 passed either way0 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 5 test cases the skill fixed. Same model, same prompt, with and without the skill.
In a React Native app, pressable cards use `Animated.spring` when touched. The developer set `friction: 20` and `tension: 40` for a stiff, non-oscillating motion. How should the `friction` parameter be configured in `Animated.spring` to capture the playful bouncy movement of inflated soft clay?
| Checked | Without skill | With skill |
|---|---|---|
| Configures low friction value of 3 in Animated.spring | Missed | Passed |
The instructions your model reads when the skill loads.
"Like interacting with a pristine, digital claymation set. Soft, bubbly, and incredibly approachable."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Sniglet, Fredoka One, Nunito)..clay-card {
background-color: #F8B4A6; /* Soft coral */
border-radius: 32px;
padding: 40px;
/*
1. Outer drop shadow (detaches from background)
2. Inner top-left highlight (volume)
3. Inner bottom-right shadow (volume)
*/
box-shadow:
8px 8px 24px rgba(0, 0, 0, 0.15), /* Outer */
inset -8px -8px 16px rgba(0, 0, 0, 0.1), /* Inner dark */
inset 8px 8px 16px rgba(255, 255, 255, 0.4); /* Inner light */
transition: transform 0.2s cubic-bezier(0.34, 1.56, 0.64, 1); /* Bouncy */
}
test cases passed, vs 21 / 26 without
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